| | Reasons to L-CAD (was: Re: Am I the only person who finds Lego CAD systems infuriating?)
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(...) d) illustrating building techniques (sorry, no example handy). With L-CAD models, you can more easily show your point by: - creating 'cutaway' models, showing only the parts involved in the technique being discussed. In some programs, you can (...) (19 years ago, 31-Aug-05, to lugnet.org.ca.rtltoronto)
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| | Re: Am I the only person who finds Lego CAD systems infuriating?
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(...) And documenting MOCs is a wonderful thing. Mladen Pejic is (unless there's someone I'm missing) is the only prolific builder who documents every creation in LDRaw format and makes the file freely available. I wish more builders would do this. (...) (19 years ago, 31-Aug-05, to lugnet.org.ca.rtltoronto)
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| | Re: Am I the only person who finds Lego CAD systems infuriating?
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(...) c) documenting a MOC you want to disassemble (eg: (URL) That is what I mainly use it for, although I have used it for a) as well. ROSCO (19 years ago, 31-Aug-05, to lugnet.org.ca.rtltoronto)
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| | Re: Am I the only person who finds Lego CAD systems infuriating?
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(...) Phew. I was getting worried. On the topic of Lego CAD systems (not LDD, but LDraw and derivatives), I've never understood the point of them. About the only things I figured they were good for was a) making instructions and b) prototyping (...) (19 years ago, 31-Aug-05, to lugnet.org.ca.rtltoronto)
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| | Re: Am I the only person who finds Lego CAD systems infuriating?
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(...) I understand why Lego Creator/LDD/whatever has a different interface, same as why I understand the Mindstorms interface is the way it is versus similar to a regular IDE like VisualStudio (eg BricXCC). When I see kids use the Mindstorms "block (...) (19 years ago, 31-Aug-05, to lugnet.org.ca.rtltoronto)
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