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 Organizations / Canada / rtlToronto / 12032
    Re: [rtlToronto] rtlToronto17 Drag Racing Tentative Ruleset —Derek Raycraft
   (...) The line across the table is what you use to detect that you need to stop. I'm only arguing my point from the perspective of the original game. We've already changed that by saying we have to return to the start line. If we wish to change the (...) (20 years ago, 27-Sep-04, to lugnet.org.ca.rtltoronto)
   
        Re: [rtlToronto] rtlToronto17 Drag Racing Tentative Ruleset —David Koudys
   In lugnet.org.ca.rtltoronto, Derek Raycraft wrote: <snip> (...) Then the question gets asked--how does the 'bot know when it's near the side edge if no part of the 'bot is allowed to be over the edge of the table at any time? I like the idea of (...) (20 years ago, 27-Sep-04, to lugnet.org.ca.rtltoronto)
   
        Re: [rtlToronto] rtlToronto17 Drag Racing Tentative Ruleset —Derek Raycraft
   (...) The original game was described to me as: A line is placed a given distance from a wall. Two robots drag race towards the wall. The first robot to cross the line and not touch the wall wins. This is the basic contest our contest is based on. (...) (20 years ago, 27-Sep-04, to lugnet.org.ca.rtltoronto)
 

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