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Subject: 
Re: rtlToronto8 and light sensors
Newsgroups: 
lugnet.org.ca.rtltoronto
Date: 
Tue, 29 May 2001 23:57:31 GMT
Viewed: 
468 times
  
In lugnet.org.ca.rtltoronto, Victor Rehorst writes:
Hrm, maybe I should think about a movement algorithm more complex than
"drive around randomly" :)

Something based around at what point of the game you're in (ie, defensive vs
offensive) and game state where blocks might be.

I don't think this is a problem at all. The block doesn't stay under the
light sensor for very long (or does it?). In my case it is just a matter of
programming to differentiate between two thin alternating lines and one
thick section of colour for a block. Not that I have done this yet...


Sounds like some people are picking up blocks, and some people are just pushing

around blocks instead.

I'm gonna run a few tests with block detection at that level.  Right after I
stop splitting 1x2s with too much torque.

Calum



Message is in Reply To:
  Re: rtlToronto8 and light sensors
 
(...) Hrm, maybe I should think about a movement algorithm more complex than "drive around randomly" :) (...) Sounds like some people are picking up blocks, and some people are just pushing around blocks instead. VJR (URL) (23 years ago, 29-May-01, to lugnet.org.ca.rtltoronto)

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