Subject:
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Re: rtlToronto8 and light sensors
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Newsgroups:
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lugnet.org.ca.rtltoronto
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Date:
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Tue, 29 May 2001 23:57:31 GMT
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Viewed:
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468 times
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In lugnet.org.ca.rtltoronto, Victor Rehorst writes:
> Hrm, maybe I should think about a movement algorithm more complex than
> "drive around randomly" :)
Something based around at what point of the game you're in (ie, defensive vs
offensive) and game state where blocks might be.
> > I don't think this is a problem at all. The block doesn't stay under the
> > light sensor for very long (or does it?). In my case it is just a matter of
> > programming to differentiate between two thin alternating lines and one
> > thick section of colour for a block. Not that I have done this yet...
>
>
> Sounds like some people are picking up blocks, and some people are just pushing
>
> around blocks instead.
I'm gonna run a few tests with block detection at that level. Right after I
stop splitting 1x2s with too much torque.
Calum
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Message is in Reply To:
| | Re: rtlToronto8 and light sensors
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| (...) Hrm, maybe I should think about a movement algorithm more complex than "drive around randomly" :) (...) Sounds like some people are picking up blocks, and some people are just pushing around blocks instead. VJR (URL) (23 years ago, 29-May-01, to lugnet.org.ca.rtltoronto)
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