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1106  |  1108
Subject: 
Re: rtlToronto8 and light sensors
Newsgroups: 
lugnet.org.ca.rtltoronto
Date: 
Tue, 29 May 2001 20:44:35 GMT
Viewed: 
474 times
  
Rob Stehlik wrote:

Then, how many people are using single RCX vs multi RCX?  Single unit vs
multiple units?  Single light sensor vs multiple light sensors?


I would really like to go with a single RCX, but that all depends On what
navigation technique I use, and the sensors required. I defenitely need to
use a rotation sensor for steering, and one or two light sensors for
sorting... You see, I figure if you have a light sensor facing down just
high enough to allow blocks to pass underneath, you can detect the dividing
line, and differentiate the block colours easily enough. My issue is that my
sorting mechanism is a fair distance away from where the light sensor would
be, so I don't want to rely on just timing to sort the block once they get
there. So probably 2 or 3 light sensors (I will have to borrow the third

from a friend).


Hrm, maybe I should think about a movement algorithm more complex than
"drive around randomly" :)

Anyone using a single light sensor configuration for rtlToronto8?  Victor
and I spent Sunday working on a prototype robot and had a sensor angled at
the floor that could also see a block.  We got reasonably separate readings
for blocks (both white and black) and floor, but the issue is that once
you've got a block, you can't read floor anymore to tell if you're in enemy
territory or back home to discard or keep.


I don't think this is a problem at all. The block doesn't stay under the
light sensor for very long (or does it?). In my case it is just a matter of
programming to differentiate between two thin alternating lines and one
thick section of colour for a block. Not that I have done this yet...


Sounds like some people are picking up blocks, and some people are just pushing

around blocks instead.

VJR
http://www.chuma.org



Message has 1 Reply:
  Re: rtlToronto8 and light sensors
 
(...) Something based around at what point of the game you're in (ie, defensive vs offensive) and game state where blocks might be. (...) I'm gonna run a few tests with block detection at that level. Right after I stop splitting 1x2s with too much (...) (23 years ago, 29-May-01, to lugnet.org.ca.rtltoronto)

Message is in Reply To:
  Re: rtlToronto8 and light sensors
 
(...) I should be able to bring a robot, but mine isn't coming together as nicely as I would like. I have a really slick three wheel driving base built, but the gathering/sorting mechanism has been tough to build. My original idea resulted in about (...) (23 years ago, 29-May-01, to lugnet.org.ca.rtltoronto)

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