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| | Re: TTT - R22 - ball board
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| (...) i disagree. I know of 2 ways to process balls. I am working on a NON-IAIN system. pics to follow in the the next few days. (...) hummm...mmm Chris (18 years ago, 7-Aug-06, to lugnet.org.ca.rtltoronto)
| | | | Re: TTT - R22 - ball board
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| (...) learn a lot from this man, I'm not a big fan of the soccer ball marker idea. The big reason being everyone is going to use Iain's ball handing mechanism and everyones robot is going to work the same. And if they don't know about Iain's ball (...) (18 years ago, 7-Aug-06, to lugnet.org.ca.rtltoronto)
| | | | Re: rtlToronto22 Ideas?
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| (...) for me, it came as 8 "conditions" nested with 8 locations. 1. scan the board, 2. was block in the correct location or empty? 3. take FIRST block in the wrong location, and put it in the FIRST location that needed a block. go to 2. 64 NESTED (...) (18 years ago, 7-Aug-06, to lugnet.org.ca.rtltoronto)
| | | | Re: rtlToronto22 Ideas?
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| (Sorry, I'm just jumping in here to post, I didn't see a good part in this thread to hop in at...) But my question is, like - how do you program for tic tac toe? How did people figure out how to program for Project X? That's what I don't get. I (...) (18 years ago, 7-Aug-06, to lugnet.org.ca.rtltoronto)
| | | | Re: TTT - R22 - ball board
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| (...) One of the ideas we've always had around was a ProjectX2, with a much larger gameboard, one where software could have an edge on hardware, such as optimizing movement routes, storing blocks (or in this case, balls) in a magazine, etc. (...) (18 years ago, 7-Aug-06, to lugnet.org.ca.rtltoronto)
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