 | | Re: [rtlToronto] rtlToronto17 Drag Racing Tentative Ruleset
|
|
(...) ...but the rules state "Over the course of the day, robots will be run on the track individually"... Which is it? -Rob A. (21 years ago, 27-Sep-04, to lugnet.org.ca.rtltoronto)
|
| |
 | | Re: [rtlToronto] rtlToronto17 Drag Racing Tentative Ruleset
|
|
(...) The line across the table is what you use to detect that you need to stop. I'm only arguing my point from the perspective of the original game. We've already changed that by saying we have to return to the start line. If we wish to change the (...) (21 years ago, 27-Sep-04, to lugnet.org.ca.rtltoronto)
|
| |
 | | Re: [rtlToronto] rtlToronto17 Drag Racing Tentative Ruleset
|
|
(...) Here's the thing-- We have two tables, end to end, with a starting and finish line at the same end--the 'bot must reach the other side and then come back. If someone can come up with a mechanical mechanism that can go to the other end of hte (...) (21 years ago, 27-Sep-04, to lugnet.org.ca.rtltoronto)
|
| |
 | | Re: Mile Stone
|
|
(...) That's pretty impressive! My Lugnet listing shows just short of 100K pieces. I suspect I may be closer to 120 or 150K pieces with all the stuff I have extra. Calum (21 years ago, 27-Sep-04, to lugnet.org.ca.rtltoronto)
|
| |
 | | Re: [rtlToronto] rtlToronto17 Drag Racing Tentative Ruleset
|
|
(...) If it's too easy, why would you bother attempting a mechanical solution? I suspect you're actually trying to say it will be too easy to win the event, if you can build a mechanical solution. I would suggest most people will not be able to (...) (21 years ago, 27-Sep-04, to lugnet.org.ca.rtltoronto)
|