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| | Revised topo map for train6m?
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| Hey guys, Now that I've let Mario down yet another time, is someone creating topo maps for train6m? I want to start thinking about my two modules. Calum PS-Iain brought over 2010. 2001 is the classic and also my favourite, but 2010 is a good film on (...) (21 years ago, 2-Feb-04, to lugnet.org.ca.rtltoronto)
| | | | It's not what you kow, it's who you know...
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| So a while back I lamented right here in this very group about the outright killing of an RCX by yours truly... Well, I bring it to rtl15, where one may find very intelligent blokes who may know something about electronics and such related stuff... (...) (21 years ago, 2-Feb-04, to lugnet.org.ca.rtltoronto)
| | | | Re: Fun
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| (...) Recursion. 5 plys. The heuristic board analysis was written in native H8/300 assembler. (...) Yeah... I was so concerned about the logic that I completely lost sight of the mechanical side of it. (...) <members.lycos.co.uk...aniac.exe> Mike (21 years ago, 1-Feb-04, to lugnet.org.ca.rtltoronto, FTX)
| | | | Re: Fun
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| (...) I think there were several game engines, but a very small number of working robots. (I'm sure there will be more posted later) I know several people (including myself) are interested to see how all the software stacks up, so I'd like to create (...) (21 years ago, 1-Feb-04, to lugnet.org.ca.rtltoronto)
| | | | Re: Fun
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| (...) I was able to get each book entry down to 12 bytes. I mean 42 entries on the board by two bits, plus at least three bits for where to drop was the best I could come up with... That is 87 bits which could be packed into 11 bytes, but the (...) (21 years ago, 1-Feb-04, to lugnet.org.ca.rtltoronto)
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