 | | Re: rtl22 working concept
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(...) rulz page here: (URL) you have to build one touch senor in your bot that the other robot has to "press" (1) to signal, that the robot is done making its move. (...) again, i like to fall on the "spirit" rule here. if you want to make your bot (...) (20 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
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 | | Re: rtl22 working concept
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(...) Just to clarify, X always goes first? (...) Please explain - I didn't participate in C$ and can't find a rules page. (...) How will we time? Something like sugested by Derek for C$: (URL) (...) -Rob A> (20 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
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 | | Re: rtl22 working concept
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(...) So, we find a marker. we agree on 2 games (each bot is and X and an O) we agree that the game board is going to be a 8 1/2 x 11 sheet of paper, with a printed board from a PDF. the bot space is the L shape around the paper. you can have a bot (...) (20 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
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 | | new mocs: furniture for hilltop house
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with a new project underway, a hilltop home for october's railfair, i have been building more furniture. the house will feature a large scenic picture window in the living room, cantilevered over the lower floor bedrooms and balcony fixed into the (...) (20 years ago, 14-Aug-06, to lugnet.announce.moc, lugnet.build.arch, lugnet.town, lugnet.org.ca.parlugment, FTX) !!
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 | | Re: rtl22 working concept
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(...) Steve's got a point--if the contestants make smart enuf 'bots that will always end in a 'cat's game'--i.e. no one won, then who goes first also goes last--that means that the bot that plays first will have one more move than the 'bot that goes (...) (20 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
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