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 Off-Topic / Geek / 3570 (-10)
  Descent: Freespace 1
 
Way, *way* off topic, but as LUGNET is one of the most visited boards on the Net I'd thought I might find some help here. Does anyone have Freespace 1? And if you do, have you played on Parallax Online? There's a Freespace Frenzy going on today, and (...) (23 years ago, 16-Feb-02, to lugnet.off-topic.geek)
 
  Re: Drawing triangles in a Z buffer
 
Graphics Gems covers basic stuff only where the presenter has an innovation. But they've been very good over the years. You can get any of their example source code online. Do pay a visit here: (URL) guys were in Gems IIR, and their book is worth (...) (23 years ago, 13-Feb-02, to lugnet.cad.dev, lugnet.off-topic.geek)
 
  Re: Drawing triangles in a Z buffer
 
"Sproaticus" <jsproat@io.com> skrev i meddelandet news:GrGFrK.9nJ@lugnet.com... (...) There must surely be one (or more) in Graphical Gems (URL) (if that URL still is valid, otherwise search for Graphical Gems) a bit dated, c code, but useful. -- (...) (23 years ago, 13-Feb-02, to lugnet.cad.dev, lugnet.off-topic.geek)
 
  Re: Drawing triangles in a Z buffer
 
(...) If you don't mind C code, there's the zAddTriangle() function in stub.c in the ldlite or ldglite source code. The old 1.6 ldlite source is a bit easier to follow since it doesn't have all the extra shaders. Also, it's a linear z-buffer, which (...) (23 years ago, 13-Feb-02, to lugnet.cad.dev, lugnet.off-topic.geek)
 
  Re: Drawing triangles in a Z buffer
 
(...) I may be missing your point/problem but... Think you may need to go bi-linear in your Z calcs. Yes this makes a Suppos'dly one pixel lookup method a two+ per pixel but if you are already using a scan line method you have the precalculated (...) (23 years ago, 13-Feb-02, to lugnet.cad.dev, lugnet.off-topic.geek)
 
  Re: Drawing triangles in a Z buffer
 
Here is one starting point: (URL) of free information, there is at least one quick-and-dirty FAQ under there written by an excited child. You're looking for something about triangle or scan line rasterization with z-buffer. I assume you've done (...) (23 years ago, 13-Feb-02, to lugnet.cad.dev, lugnet.off-topic.geek)
 
  Drawing triangles in a Z buffer
 
Hey all, In trying to implement a LDraw renderer I've been scouring the web looking for raster-painting algorithms. While I've found plenty of line-drawing algorithms (the Bresenham seems to be pretty nice) I haven't found squat for drawing a filled (...) (23 years ago, 13-Feb-02, to lugnet.cad.dev, lugnet.off-topic.geek)
 
  Re: Question of the week ...
 
"Ross Crawford" <rcrawford@csi.com> wrote in message news:GqxFst.H48@lugnet.com... (...) for new stories. Dan (23 years ago, 4-Feb-02, to lugnet.off-topic.geek)
 
  Now that's geeky
 
For those who want to know more about the Linux kernel, but can't be bothered wading through 4 million lines of code... (URL) (23 years ago, 3-Feb-02, to lugnet.off-topic.geek)
 
  Re: Slashdot (was:Bad News for Brickbay!?)
 
(...) Mentioning one or more of the slashdot "editors" often helps, too. ROSCO (23 years ago, 2-Feb-02, to lugnet.off-topic.geek)


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