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Subject: 
Re: Programming & LEGO legal stuff
Newsgroups: 
lugnet.off-topic.geek
Date: 
Thu, 25 May 2000 13:28:38 GMT
Reply-To: 
tobias.moller@telia.#NoMoreSpam#com
Viewed: 
132 times
  
Because I asked this in lugnet.loc.se, and Ander Isaksson (you know, the
man behind BlockCAD) recommended Pascal. Jacob Sparre Andersen also
recommended ADA, and I chose Pascal. I haven't started learning yet, so
I still can change my choice of language. What would you recommned?

--Tobias

Matthew Miller wrote:
<SNIP>
PS: this isn't a pascal sucks comment, as you specifically asked to not have
those, but: why pascal? There _are_ a lot of other nicer and more modern
languages out there.

--
Matthew Miller                      --->                  mattdm@mattdm.org
Quotes 'R' Us                     --->               http://quotes-r-us.org/
Boston University Linux             --->                http://linux.bu.edu/

--
Tobias Möller
http://i.am/tobias_m/
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GED d s: a--- C++ U? P? L E? W+++@  N++ o? K? w--- O? M++>$ V? PS PE? Y+
PGP? t++@ 5++ X++ R? tv++ b+ DI+ D? G e-- h! !r !y
------END GEEK CODE BLOCK------



Message has 1 Reply:
  Re: Programming & LEGO legal stuff
 
PASCAL is a pretty nice language to learn how to program, that is how I first really learned to program (ignoring BASIC hacking). The game part can be done, About 10 years ago, my term project in a pascal class was to write a Wheel of Fortune game (...) (24 years ago, 25-May-00, to lugnet.off-topic.geek)

Message is in Reply To:
  Re: Programming & LEGO legal stuff
 
(...) Sure, they definitely can. Are you using TurboPascal? Borland provides some convenient libraries. (...) Patents wouldn't apply, since you're not actually _making_ things. However, trademark and perhaps copyright might. If your game uses (...) (25 years ago, 24-May-00, to lugnet.off-topic.geek)

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