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 Off-Topic / Fun / 9919
    Re: predigested pap (was Re: Star Destroyer —Alfred Speredelozzi
   Keyboard?!?! Point and Click baby. If you have to type something... move on. ;) Seriously, I remember the when I was in jr high and playing zork went from typing commands to clicking the mouse. Far less enjoyable experience, if you ask me. [the (...) (22 years ago, 6-Nov-02, to lugnet.off-topic.fun)
   
        Re: predigested pap (was Re: Star Destroyer —Sean Devolites
   (...) Yep, keyboard : ) (...) ahhh. But I see you have just used a keyboard, eh? : ) (...) What in the I-can't-use-the-word is Zork? Old-timers game I'm sure : ) Hasta La Vista, Sean P.S No harm meant by Old-timers, but its the truth! (22 years ago, 7-Nov-02, to lugnet.off-topic.fun)
   
        Re: predigested pap (was Re: Star Destroyer —Frank Filz
   (...) (URL) one weird looking URL, but go check it out...) Zork, while not the first text adventure game (Interactive Fiction as they call it these days), was one of the first to really implement an extensive parser. Here's another link: (URL) if (...) (22 years ago, 7-Nov-02, to lugnet.off-topic.fun)
   
        Re: Zork —Erik Olson
   (...) The original Zork also circulates. It's substantially identical to the commercial versions, but fine details were edited, just as they were edited between the early microcomputer editions and the definitive 1983 releases. (bugs and all: 'who (...) (22 years ago, 7-Nov-02, to lugnet.off-topic.fun)
   
        Re: Zork —Sean Devolites
     Thanks for the info guys. But not being one who usually gets into games and the like, Is zork a kind of game that some people put on their TI-83 calculators, or am I way off on that one? Hasta La Vista, Sean P.S About that xyzzy command, does fool (...) (22 years ago, 7-Nov-02, to lugnet.off-topic.fun)
    
         Re: Zork —David Eaton
      (...) In the Before Time of Long Long Ago, computers rarely used graphics (we're talking 1970's). Most things were text. Computers simply couldn't handle complex graphics in a timely sense, and often, because storage was so expensive back then, (...) (22 years ago, 7-Nov-02, to lugnet.off-topic.fun)
    
         Re: Zork —Erik Olson
     (...) xyzzy doesn't work, fool! Before there was Zork, there was Colossal Cave. 'xyzzy' only works in Colossal Cave. Both programs were named 'adventure' at one time, though Zork also went by the name 'dungeon'. There were family resemblances: you (...) (22 years ago, 7-Nov-02, to lugnet.off-topic.fun)
    
         Re: Zork —Kyle McDonald
      (...) Did that 'xyzzy' have anything to do with the 'xyzzy' BITNET chat program (It was kinda like 'talk' on UNIX but not really,) I remember using on the VAX at my university oh way back when??? -Kyle (22 years ago, 7-Nov-02, to lugnet.off-topic.fun)
    
         Re: Zork —Frank Filz
      (...) Assuming the TI-83 has a reasonable way to input text, I would say theoretically yes. It seems to use the same Z-80 processor that the TRS-80 used, and appears to have enough RAM. Some models come with Flash ROM, which if useable for user (...) (22 years ago, 8-Nov-02, to lugnet.off-topic.fun)
    
         Re: Zork —Bruce Schlickbernd
     (...) any of the games I worked on made it into the hall of fame. :-) There was the Scott Adams abbreviated version around that time. Bruce (22 years ago, 8-Nov-02, to lugnet.off-topic.fun)
    
         Re: Zork —Frank Filz
     (...) So did any make it? Frank (22 years ago, 8-Nov-02, to lugnet.off-topic.fun)
    
         Re: Zork —Bruce Schlickbernd
     (...) Wasteland and Heroes of Might and Magic. I didn't work on the original Bard's Tale except for conversions, so I don't count that one. Bruce (22 years ago, 8-Nov-02, to lugnet.off-topic.fun)
   
        Re: Zork —Erik Olson
   I just remembered that in junior high "frotz grue" was funny. (22 years ago, 7-Nov-02, to lugnet.off-topic.fun)
 

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