| | Re: mech legalities Steve Bliss
| | | (...) Really? I always thought GURPS was simpler to learn and use, because the overall structure was simpler. Everything is right there on the character sheet, so even if you don't know all the possibilities, you can still play a character pretty (...) (24 years ago, 11-May-01, to lugnet.off-topic.fun)
| | | | | | | | Re: mech legalities Bruce Schlickbernd
| | | | | (...) Oh no, the learning curve is extremely steep with GURPS - you have to be familiar with a lot to design a character. With D&D just roll a few dice, and maybe read the first level spells. The rest you can learn as you go along. I could get (...) (24 years ago, 11-May-01, to lugnet.off-topic.fun)
| | | | | | | | | | | | Re: mech legalities Steve Bliss
| | | | | (...) OK, I see what you mean. You're right - building characters in GURPS usually takes one entire session. Hopefully, the *first* game session. ;) But I like the results of having a characters which is translated into GURPS terminology, rather (...) (24 years ago, 14-May-01, to lugnet.off-topic.fun)
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