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(...) Scott Adams created (or licensed) a set of Hitchhiker's Guide to the Galaxy text-based adventure games that were not quite as humorous as the books and not quite as good as Zork or Colossal Cave. Mainly because these games had a strict (...) (21 years ago, 21-Jan-04, to lugnet.off-topic.fun)
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| | Re: Text-based Adventures
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(...) I may have missed the boat on Scott Adams, but the only text-ish adventures of his that I ever played were those Marvel Comics "Questprobe" games, which I found, let us say, disappointing. Were there other good ones that I didn't get to play? (...) (21 years ago, 21-Jan-04, to lugnet.off-topic.fun)
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| | Re: Text-based Adventures
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(...) This works especially nicely when there's multiple ways to solve the various problems -- if, instead of carrying water in a jar one can trick the sky king into making it rain, and instead of keeping the barefoot elves out one can give them (...) (21 years ago, 21-Jan-04, to lugnet.off-topic.fun)
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| | Re: Text-based Adventures
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(...) Ahh, Colossal Cave - an interesting experiment that actually started off as a map of part of Mammoth Cave. I was playing with text adventure games a few years ago. There are some nice tools out there, including some incredible reverse (...) (21 years ago, 21-Jan-04, to lugnet.off-topic.fun)
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| | Re: Text-based Adventures
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(...) Thanks for the input, guys. I'll keep those tips in mind. I've had only limited experience directly related to TBG's, but I think I can use some of my Starship and CCA experience (URLs, respectively: (URL) especially for that last suggestion, (...) (21 years ago, 21-Jan-04, to lugnet.off-topic.fun)
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