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  Re: CO BrikWars get together
 
(...) hahaha (...) Man, I wish I had 30 skeletons. You could just field them as regular Troopers if you wanted - they'd probably have the same armor value; their decreased sturdiness is counteracted by the fact that they can lose a lot of pieces (...) (24 years ago, 12-Apr-00, to lugnet.loc.us.oh)
 
  Re: CO BrikWars get together
 
(...) I doubt that anyone would do that, if all you had were a bunch of knights and somebody decided to butcher you with a bunch of Harriers, then you would just pack up and go home because there wouldn't even be any point in fighting the battle. (...) (24 years ago, 12-Apr-00, to lugnet.loc.us.oh)
 
  Re: CO BrikWars get together
 
(...) That's probably the best plan. I'm starting to feel that the whole point ratio thing will never be a perfect fit; no amount of CaveMan troops would ever be able to defeat an X-Wing for instance, no matter how many extra points you gave the (...) (24 years ago, 12-Apr-00, to lugnet.loc.us.oh)
 
  Re: CO BrikWars get together
 
(...) What sort of defensive magic are wizards equipped with? On average, magic does little against physical objects (such as a bullet, or a laser blast.) There is levitate, but not much else....(and your wizard would probably be dead by the time he (...) (24 years ago, 11-Apr-00, to lugnet.loc.us.oh)
 
  Re: CO BrikWars get together
 
drew@netpluscom.com (LegoMasterLuke) wrote in <FsvAz8.LtH@lugnet.com>: (...) Actually. I'd expect a truely powerful wizrd to run 300-500CP. One would be an entire army. Classically, Wizards have virtually no armor. Any attack that gets past his (...) (24 years ago, 11-Apr-00, to lugnet.loc.us.oh)


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