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 Local / Portugal / 255 (-20)
  1st PLUGfest! / 1º PLUGfest!
 
(Portuguese translation in the end) Hi all! PLUG is proud to announce its first meeting, to be held in Porto (Oporto) on March 16, 2002. The place for this event is the Engineering school (FEUP), which kindly lent us one room and will allow us to (...) (23 years ago, 7-Mar-02, to lugnet.announce, lugnet.loc.pt, lugnet.loc.br)  
 
  Re: BLdb version 0.1 Previews announcement
 
(...) Thank you (...) the BLdb works offline, but you have good ideas, perhaps in the version 2 (i hope finish v.1 in April) (...) the only thing that BLdb do for now is import the MLCad files created on menu Extras>Reports>Pieces but i think in (...) (23 years ago, 6-Mar-02, to lugnet.loc.pt, lugnet.cad, lugnet.market.brickshops, lugnet.storage, lugnet.db.inv)
 
  PLUGfest - 16 de Março de 2002 (LER!)
 
Só um update: Entreguei hoje os papéis na FEUP para alugar uma sala de 25 m2; se tudo for como eu pedi na carta ao director, podemos ter acesso à Internet (alta velocidade) e aos computadores da faculdade, para fazermos o upload na brickshelf (...) (23 years ago, 5-Mar-02, to lugnet.loc.pt)
 
  Re: BLdb version 0.1 Previews announcement
 
This is an awesome idea! In fact, I've begun the very same project a couple times, but never run it to completion. One feature that I wanted the most in my version, and would very much like to see in your version is integration with BrickLink. (...) (23 years ago, 4-Mar-02, to lugnet.loc.pt, lugnet.cad, lugnet.market.brickshops, lugnet.storage, lugnet.db.inv)
 
  Re: BLdb version 0.1 Previews announcement
 
(...) i'm thinking in put a new alfanumeric field in the form of parts collection. this field would be appear close to color/qtd of the parts (thinking in a storage by colors and parts). i'll be working in reports only in april. the last part of the (...) (23 years ago, 1-Mar-02, to lugnet.loc.pt, lugnet.storage)
 
  Re: BLdb version 0.1 Previews announcement
 
(...) you're right, the same thing happens with me. a point to the new features to the BLdb. thanks lbaixinho (23 years ago, 1-Mar-02, to lugnet.loc.pt)
 
  Re: BLdb version 0.1 Previews announcement
 
Hi, (...) I think that in this case, you should create another inventory derivated from the official, and name it with something like "8858 Rebel Wrecker Used" or "8858 Rebel Wrecker bought on ebay". The program might have something to distinct (...) (23 years ago, 1-Mar-02, to lugnet.loc.pt)
 
  Re: BLdb version 0.1 Previews announcement
 
How about a feature to record what pieces are missing from a set? I have a few sets where the sets were either incomplete when I bought them (from garage sales or whatever) or because a part got damaged. (23 years ago, 1-Mar-02, to lugnet.loc.pt)
 
  Re: BLdb version 0.1 Previews announcement
 
(...) <snip> (...) I really like it. One piece of information that would be useful is the storage location for a part, this would really come in handy for those of us who store across multiple containers and can literally spend hours looking for a (...) (23 years ago, 28-Feb-02, to lugnet.loc.pt, lugnet.storage)
 
  BLdb version 0.1 Previews announcement
 
BLdb version 0.1 announcement An application to register and manage your LEGO collection data (parts, sets and MOCs) After several attempts to design a database that could help manage my LEGO sets' collection and another one to manage my parts' (...) (23 years ago, 28-Feb-02, to lugnet.announce, lugnet.loc.pt) !! 
 
  Re: Heraldry - help!
 
(...) Yes, you are right. I just read an e-mail sent by someone who knows about this, and there was a small explanation. According to that same e-mail, there isn't a single document where the shield is defined. Shameful for our legislators... so (...) (23 years ago, 25-Feb-02, to lugnet.castle, lugnet.loc.pt)
 
  Re: Heraldry - help!
 
(...) but they are too small to draw any good conclusiona about their measurements. (...) It's a start. Unfortunately, the measurements are the important part for an accurate rendition of the shield. :-( Pedro (23 years ago, 25-Feb-02, to lugnet.castle, lugnet.loc.pt)
 
  Re: Heraldry - help!
 
By The Way - Heraldry actually has nothing to do with dimensions or conventions of shields. Heraldry is a system using the written word to describe a visual representation of a crest or coat of arms (the identifying insignia, be it personal or (...) (23 years ago, 25-Feb-02, to lugnet.castle, lugnet.loc.pt)
 
  Re: Heraldry - help!
 
i went on google.com and searched under "portuguese shield", and i found this. hopefully is what you need. (URL) hope this works. -lenny (...) (23 years ago, 25-Feb-02, to lugnet.castle, lugnet.loc.pt)
 
  Re: Castle wars: teach us, quick!
 
(...) I'm guessing that 100 men, two castles, plus a village should give you more than enough fun for a day. Have fun! Magnus (23 years ago, 24-Feb-02, to lugnet.castle, lugnet.loc.pt)
 
  Re: Castle wars: teach us, quick!
 
Good thread. History, Lego, and war. :) Thanks, Magnus, for the advice about starting with a smaller number of troops. I've mentioned designing a new Castle display throughout the year, and had considered planning a possible wargame using whatever (...) (23 years ago, 22-Feb-02, to lugnet.castle, lugnet.loc.pt)
 
  Re: Castle wars: teach us, quick!
 
Good points on realism. (...) Hope you ahve a great time! Starting out with not that many troops may be a good idea. In my experience a battle with two sides of 50 men each, can easily take as long as a game of monopoly. If one side is defending a (...) (23 years ago, 21-Feb-02, to lugnet.castle, lugnet.loc.pt)
 
  Re: Castle wars: teach us, quick!
 
(First of all, let me thank once again for everyone's replies; I have started to look at the rules, and hope to be at least somewhat comfortable with the game logic by the time our meeting takes place) (...) Yup, I know the story. The expression (...) (23 years ago, 21-Feb-02, to lugnet.castle, lugnet.loc.pt)
 
  Re: Castle wars: teach us, quick!
 
(...) Lessons well learned by King Pyrrhus when he defeated the Romans at too high a cost. I believe his own words were, "One more such victory and we are lost." (...) True again. Some of the more realistic strategy games I have seen focus on (...) (23 years ago, 20-Feb-02, to lugnet.castle, lugnet.loc.pt)
 
  Re: Castle wars: teach us, quick!
 
(...) i disagree about the 'realism' aspect of it. two reasons: 1. the problem with melee style fighting is that in real warfare you always have to plan about the future. 85% casuality rate is unheard of in real warfare, because you will probably (...) (23 years ago, 20-Feb-02, to lugnet.castle, lugnet.loc.pt)


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