 | | Re: LegOz 2000.3 Brikwars
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(...) From reading the rules, everything has a potential hitpoint value (apart from a mountain, unless you're talking BIG weapons), so the battlefield can take on any form you wish. I forsee some fun with clear-felling. Picture a sniper standing (...) (26 years ago, 26-Apr-00, to lugnet.loc.au.nsw.syd)
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 | | Re: LegOz 2000.3 Brikwars
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(...) I'll warn you now, my battallion of blonde Belville babes will be armed to the teet(h) with all sorts of weapons. Prisoners may be forced to carry wands and small brushes for the duration. (...) President Pete of Planet Pete says....I provide (...) (26 years ago, 26-Apr-00, to lugnet.loc.au.nsw.syd)
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 | | Re: LegOz 2000.3 Brikwars
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(...) I'm cool with putting the battlefield together, I was just wondering if there are any restrictions on widths between landforms and vegetation or can the combatants do a bit of clear-felling to help their cause. Plus since I'm spectator status (...) (26 years ago, 26-Apr-00, to lugnet.loc.au.nsw.syd)
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 | | Re: LegOz 2000.3 Brikwars
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(...) I like the idea of assigning different people to build different sections of the battleground. An immediate thought was to incorporate PeteW's huge Belville castle, that's if he's happy having it blown apart! This would allow us to maximise (...) (26 years ago, 26-Apr-00, to lugnet.loc.au.nsw.syd)
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 | | Re: LegOz 2000.3 Brikwars
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(...) Maybe this is a good occaision for the modular build thingie. Draw a grid, and assign baseplates to individual people to prepare and bring along. You'd need to identify the type and general description of terrain features that cross borders (...) (26 years ago, 26-Apr-00, to lugnet.loc.au.nsw.syd)
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