Subject:
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Re: Vivat Rex, Studfest6: Brikwars
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Newsgroups:
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lugnet.loc.au
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Date:
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Mon, 14 Aug 2000 04:15:32 GMT
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Viewed:
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563 times
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In lugnet.loc.au, James Howse writes:
> In lugnet.loc.au, Richard Parsons writes:
> > Tiberius Flint and some other appropriately local-when dude
> > republicans at heart) have determined that the best way
> > forward is through and with the monarchy, and know that the
> > death of the boy will lead only to untold chaos, and perhaps
> > even a new Dark Age, to the advantage only of arms dealers
> > and the Holy Roman Empire.
> Besides which if you've "rescued" him from "the clutches of the evil schemers"
> that also turned up to "imprison or kill" him, I'm sure he'll be very
> grateful, and quite willingly follow any "suggestions" you might give.
Uh-huh ;-)
> > > There will be four special locations.
> > > A chapel, this will act as a sick bay with attendent medics.
> > > A forge, this will act as a repair bay with attendent mechanics.
> > > A barracks, control of this means control of the militia.
> > > A Town Hall, control of this means control of the pesants.
> > > {if we can agree, each player will build one of these locations to bring
> > > along with some houses/village scenery}
> > I offer to build the Town Hall or the Barracks, having in mind to bring along
> > Government House from Port Block
> It'd make a splendiferous barracks.
Done!
> As a rough guide you'll be getting somewhere around 30 men or if they're on
> horses 20 (a fully equiped footman is about 10pts, horseman 15) for your
> 300pts. Cannon are 10 points, cannonballs are 2pts each.
Excellent. Thanks.
> > And did we work out how I attach bayonets to my muskets, or did we agree that
> > bayonets are *part* of muskets?
> The neatest solution will be to just declare that the bayonets are already
> part of the musket (add 1 to their cost). However the armoury will continue to
> work on other solutions...
Mmmm. I have tried clips and elastic without too much success. Hard to
imagine a military musket of the period without a bayonet, so I'm all the for
assumption approach: The musket, its a gun, its a club, its a spear - I'll
have a dozen please.
On the cannon thingie, I'm working on ways to turn the sprung
catapult/balliste device into a better looking earlyish/heavyish cannon. Will
advise.....
Richard
Still baldly going...
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Message has 1 Reply: | | Re: Vivat Rex, Studfest6: Brikwars
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| Oi! What is it with the musket profiles? I spent a few moments last night running my army through the adding machine. If I understand correctly, I would do better to arm my redcoats with longbows - I can fire longbows every turn, and I can do more (...) (24 years ago, 15-Aug-00, to lugnet.loc.au)
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Message is in Reply To:
| | Re: Vivat Rex, Studfest6: Brikwars
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| (...) Besides which if you've "rescued" him from "the clutches of the evil schemers" that also turned up to "imprison or kill" him, I'm sure he'll be very grateful, and quite willingly follow any "suggestions" you might give. (...) It'd make a (...) (24 years ago, 14-Aug-00, to lugnet.loc.au)
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