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| | Re: What makes a legend?
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| (...) Yeah, I don't think of that one as a big loss in the age of cable, unless you were going for that 1950s-1970s look in a town MOC or something. (...) Actually, the crater plate probably exists. See this 1996 set in the database: (URL) No old (...) (23 years ago, 24-Oct-01, to lugnet.lego.direct)
| | | | Re: What makes a legend?
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| (...) I'd guess that compromises would include: No old style TV antenna on the top of the mini-base. This I could live without. I always thought it looked kind-of silly anyway. Just replace it with a straight antenna (use one like the two on top of (...) (23 years ago, 24-Oct-01, to lugnet.lego.direct)
| | | | Australian Credit Statements
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| (This post is in reference to (URL) someone could cross-post this message there, I would appreciate it!) To our Australian customers, A question has arisen regarding a credit statement a few of you may have received after your order had actually (...) (23 years ago, 24-Oct-01, to lugnet.lego.direct)
| | | | Re: what makes a legend?
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| (...) A legend is a model that is unique in design (for the time period) and beggs to be expanded, have a space port, castle village or town built around it. It is one that starts a whole line of story and truly expresses originality. If the spirit (...) (23 years ago, 23-Oct-01, to lugnet.lego.direct)
| | | | Re: what makes a legend?
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| (...) <and later> (...) That's been my reading of the subject. LD has to go to the feeding trough as an intruding tendril of the company, rather than as its lifeblood--in a sense, it's a shoot off of the main vine that continues to get stronger, but (...) (23 years ago, 24-Oct-01, to lugnet.lego.direct)
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