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 LEGO Company / LEGO Direct / *3534 (-10)
  Re: what makes a legend?
 
"Dan Dickerson" <dickersn@earthlink.net> wrote in message news:GLnGCG.424@lugnet.com... [ ... snipped ... ] (...) front (...) doing (...) I would love to see LEGO make older instructions and Idea books available for download from their web site as (...) (23 years ago, 23-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
(...) #398 USS Constellation is missing step #15. There are several others with problems, but I can't remember exactly which ones. It is often the Technic plans that are not clear. As Ronan Webb said, the problem is in the printing. High resolution, (...) (23 years ago, 23-Oct-01, to lugnet.lego.direct)
 
  RE: what makes a legend?
 
(...) They are already compatible with them. See M-Tron: (URL) (...) (URL) LEGO great? --Bram Bram Lambrecht bram@cwru.edu www.bldesign.org (23 years ago, 23-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
(...) Eh, I'd be fine with BT-I having those helmets. The actual helmets they sported were the same, IIRC. (...) They already are compatible with something else--the Technic axle. That is, if you and I are thinking of the same tyres: (URL)Finally, I (...) (23 years ago, 23-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
(...) I have to disagree a little with this only because I don't think that we should relegate the only sets issued 'in that vein' to being the half dozen 'Legends' that LEGO releases each year. I would hope instead, that as LEGO senses the (...) (23 years ago, 23-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
(...) Although I think Lars is being a bit extreme in calling a re-issue with less than 99% original parts dishonest (in advertising, I presume), he does bring up a very good point, to my way of thinking. Even if LD recreates every printed brick, (...) (23 years ago, 23-Oct-01, to lugnet.lego.direct)  
 
  Re: what makes a legend?
 
(...) To me the characteristics of a Legendary set would include excellent design (a graceful and ingenius configuration of elements), unique elements (elements rare in design), and useful elements (elements that probably belong in accessory packs). (...) (23 years ago, 23-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
After reading the other comments from other members, I think I actually have changed my mind a bit (I offered my comment on Friday, when you first posted your message, now I've had a weekend to think about it). The more I think about a Legend, I (...) (23 years ago, 22-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
<snipped all of it> Brad, See the above posts and one thing is clear, we want more legend sets. :-) As far as modifying design due to current limitations, use you common sense. We do not want a Galaxy Explorer without wings. ;-) But we do understand (...) (23 years ago, 22-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
(...) <big snip> As is evident by the 60+ messages in this thread already (in just a few days) I would say that this topic is very broad and almost every person in this forum has an opinion. That being said, I apologize now if I am about to simply (...) (23 years ago, 22-Oct-01, to lugnet.lego.direct)


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