| | Re: LEGOfactory.com launches... and it's big! Marc Nelson, Jr.
| | | (...) I raised it - I set it at about 1.5, if I remember correctly. (...) Yeah, I think that's a feature, not a bug. (...) They always seem to rotate around the corners for me as well. I'm not sure what you mean by "moves the piece out of the (...) (20 years ago, 10-Nov-04, to lugnet.lego, FTX)
| | | | | | | | Re: LEGOfactory.com launches... and it's big! Allan Bedford
| | | | | (...) I'll try that. (...) Picture 4 2x2 bricks together as a square. (2 bricks wide, 2 bricks long) So you have a model that is 4 studs x 4 studs. If I were to rotate one of those, around its own corner, it would move itself out of that 4x4 (...) (20 years ago, 10-Nov-04, to lugnet.lego, FTX)
| | | | | | | | | | | | Re: LEGOfactory.com launches... and it's big! Anders Isaksson
| | | | | | (...) It looks like they have put the zero point of the parts in one corner, not in the center point as in LDRAW. OTOH, when you are tilting a part (up arrow) it's not rotating around the same point, but that may be an effect of the snapping. (...) (...) (20 years ago, 11-Nov-04, to lugnet.lego)
| | | | | | | | | | | Re: LEGOfactory.com launches... and it's big! Anders Isaksson
| | | | | (...) It's probably a feature. The maths for converting a point on the 2D screen to a 3D position gets rather flakey when you are looking almost horizontally - I have the same problem (and limitation) in BlockCAD. (20 years ago, 11-Nov-04, to lugnet.lego)
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