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 LEGO Company / 2560
    Re: LEGOfactory.com launches... and it's big! —Allan Bedford
   (...) Marc, Good information, thank you! Quick follow-up questions. (...) Raise or lower the sensitivity? (...) Will try that. (...) I tried playing with that a bit, but my test model was just a bunch of random pieces, I'm still trying to get the (...) (20 years ago, 10-Nov-04, to lugnet.lego, FTX)
   
        Re: LEGOfactory.com launches... and it's big! —Marc Nelson, Jr.
   (...) I raised it - I set it at about 1.5, if I remember correctly. (...) Yeah, I think that's a feature, not a bug. (...) They always seem to rotate around the corners for me as well. I'm not sure what you mean by "moves the piece out of the (...) (20 years ago, 10-Nov-04, to lugnet.lego, FTX)
   
        Re: LEGOfactory.com launches... and it's big! —Allan Bedford
     (...) I'll try that. (...) Picture 4 2x2 bricks together as a square. (2 bricks wide, 2 bricks long) So you have a model that is 4 studs x 4 studs. If I were to rotate one of those, around its own corner, it would move itself out of that 4x4 (...) (20 years ago, 10-Nov-04, to lugnet.lego, FTX)
    
         Re: LEGOfactory.com launches... and it's big! —Anders Isaksson
     (...) It looks like they have put the zero point of the parts in one corner, not in the center point as in LDRAW. OTOH, when you are tilting a part (up arrow) it's not rotating around the same point, but that may be an effect of the snapping. (...) (...) (20 years ago, 11-Nov-04, to lugnet.lego)
   
        Re: LEGOfactory.com launches... and it's big! —Anders Isaksson
   (...) It's probably a feature. The maths for converting a point on the 2D screen to a 3D position gets rather flakey when you are looking almost horizontally - I have the same problem (and limitation) in BlockCAD. (20 years ago, 11-Nov-04, to lugnet.lego)
 

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