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Subject: 
Re: Switching from BITMAP/JPEG to PNG
Newsgroups: 
lugnet.cad, lugnet.inst
Date: 
Mon, 28 Apr 2003 20:09:03 GMT
Viewed: 
1345 times
  
In lugnet.cad, Steve Barile writes:
Recalling a bit of history...  .PNG was to be the .GIF replacement (due too
all the legal stuff around .gif) which is mostly for palletized graphics, in
which case PNG is great. The PNG features that are beyond the .gif features
do make a very handy loss-less format for 24 bit graphics (aka images), but
I don't believe that .PNG was supposed to supplant .JPG for 24 bit
graphic/image web publishing. I have found that POV rendered 24 bit images
compress *way* down when converted from .PNG to .JPG which is desired for
use web use.

That's what I thought too, but it actually takes up to 48-bit color and 16
bit grayscale images.

http://www.libpng.org/pub/png/

With all that said I agree that .PNG only support is fine, there are many
image programs (some free) out there that can batch convert just fine.

Exactly my thoughts. PNG-only support will simplify the program without
sacrificing any key strength. What is more, moving from BMP to PNG makes the
program less M-centric - nothing to frown on, IMHO.



Message is in Reply To:
  Re: Switching from BITMAP/JPEG to PNG
 
Recalling a bit of history... .PNG was to be the .GIF replacement (due too all the legal stuff around .gif) which is mostly for palletized graphics, in which case PNG is great. The PNG features that are beyond the .gif features do make a very handy (...) (21 years ago, 21-Apr-03, to lugnet.cad, lugnet.inst)

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