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Subject: 
Re: How to rotate a part in LDD (Mac)?
Newsgroups: 
lugnet.general
Date: 
Fri, 26 Aug 2005 18:39:02 GMT
Reply-To: 
cjmasi@*=nomorespam=nogarbageplease*rcn.com
Viewed: 
4841 times
  
Joe Strout wrote:
> In lugnet.general, Christopher Masi wrote:
> 
> 
> > However, I am going to be a bit annoying here (no surprise really). This
> > clinging-part thing is a bad metaphor because the "page up" and "page
> > down" keys don't work on the clinging part; they only work on a placed
> > part. Really, LDD should choose a metaphor and stick with it. Either
> > move the placed part or the clinging part, but don't switch from rule to
> > rule depending on how the part is to be moved.
> 
> 
> Well, there's no reason they couldn't have it both ways; add keys to move the
> pieces in X and Z after it's placed (in addition to the existing Y movement),
> and also to rotate it.  Then you could move/rotate the piece while it's clinging
> to the mouse, and also nudge it incrementally after it's placed.
> 
> Best,¬
> – Joe

Oh yeah, have it work both ways would be fine with me too, and it
wouldn't confuse people who got use to the way it is now.

Chris
--
http://users.rcn.com/cjmasi/lego/

Learn about brittle bone disease
http://www.oif.org/



Message is in Reply To:
  Re: How to rotate a part in LDD (Mac)?
 
(...) Well, there's no reason they couldn't have it both ways; add keys to move the pieces in X and Z after it's placed (in addition to the existing Y movement), and also to rotate it. Then you could move/rotate the piece while it's clinging to the (...) (21 years ago, 26-Aug-05, to lugnet.general, FTX)

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