Subject:
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Re: Classic - what makes a set a classic?
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Newsgroups:
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lugnet.general
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Date:
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Wed, 23 May 2001 13:18:30 GMT
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Viewed:
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409 times
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"BK" == Bryan Kinkel <helpdesk@loseyourmind.com> writes:
BK> A few recent postings have touched on the idea of "classic" sets. In your
BK> mind, what makes a set a classic? The design? The charm? Play value? The
BK> fact that is was first in a series?
I think that some voting might be in order here. :) Perhaps Todd could
set up a page where we could all vote for which sets we consider
classics? Maybe a page where we could pick, say, 10 sets that we would
like to see rereleased in the classics range? Or maybe that would be a
lot of work, I don't know.
Of course, then the debate becomes which sets it should be possible to
vote for. How many sets have been released in the last, say, 15 years?
Cheers,
Johannes.
--
"The only reason some people get lost in thought is because it's
unfamiliar territory." - Yoav Zingher
Visually inspecting visual programming languages.
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Message is in Reply To:
| | Classic - what makes a set a classic?
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| A few recent postings have touched on the idea of "classic" sets. In your mind, what makes a set a classic? The design? The charm? Play value? The fact that is was first in a series? The recent Classic Space building contest rules suggest that a (...) (24 years ago, 23-May-01, to lugnet.general)
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