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Ooh, thank you! I know very little about raytracing or computer graphics
- so far, I've been a bit of a minimalist when it comes to this aspect.
My grand accomplishment in making the renderings so far was figuring out
how to get multiple light sources exactly where I wanted them, and moving
the camera view around. I'll be looking into (a) what anti-aliasing
means, (b) how to do it using POVRay, and (c) possibly posting some
better pictures.
Any other hints/ideas/areas to look into are greatly appreciated!
Thanks,
-s
"Fredrik Glöckner" wrote:
> Shaun Sullivan <shaun_sullivan@irco.com> writes:
>
> > I put up a couple more renderings this weekend. They show how the
> > turret pulls straight out, and I made a rendering of the inside of
> > the driver/radioman's area to give an idea of the internal space.
>
> Cool, thanks!
>
> I like the way the interior looks just as detailed and realistic as
> the exterior. Certainly a well done modeling effort. The tank looks
> very playable to me.
>
> BTW, if you want to improve the quality of the renderings, you can
> enable anti aliasing when rendering the POV-Ray file. That usualy
> make the result look much better.
>
> Fredrik
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Message is in Reply To:
| | Re: Panzer III Tank (WWII)
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| (...) Cool, thanks! I like the way the interior looks just as detailed and realistic as the exterior. Certainly a well done modeling effort. The tank looks very playable to me. BTW, if you want to improve the quality of the renderings, you can (...) (24 years ago, 22-Jan-01, to lugnet.build, lugnet.general)
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