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 Gaming / Starship / 244
  Rules Talk: what's final on JumpShips?
 
Hey all I was just browsing some old messages and came across the Rules Talk for JumpShips. Ferries and Carriers and stuff. I was wondering if we ever came up with anything final on that. I wasn't planning on a Ferry or anything, but I do have a MOC (...) (21 years ago, 8-Aug-03, to lugnet.gaming.starship)
 
  Re: Rules Talk: what's final on JumpShips?
 
(...) You would be refering to the thread that started here:(URL) much discussion and some variant ideas off those I mentioned initially, we pretty much concluded the following: JUMPSHIPS: There will be two types of JumpShips, each type is equiped (...) (21 years ago, 13-Aug-03, to lugnet.gaming.starship)
 
  Re: Rules Talk: what's final on JumpShips?
 
(...) Yeah, that's it Going through the old thread was confusing--thanks for making everything clear and concise. Everyone give a big round of applause for GM Hendo!!! I agree with everything in your post. Except the last part about the ferries. The (...) (21 years ago, 13-Aug-03, to lugnet.gaming.starship)
 
  Re: Rules Talk: what's final on JumpShips?
 
(...) Actually, it is 5 HQ, 10 MQ, and infinite LQ for each catagory. -GM Hendo (21 years ago, 14-Aug-03, to lugnet.gaming.starship)
 
  Re: Rules Talk: New Pacific and JumpGate Inhibitors
 
(...) I think it says 10 on the page too. If it says 20 anywhere, let me know and I'll fix... In the meantime, I'm cool with Hendo's judgement on ferries and jumpships. Here in New Pacific, the Commonwealth is pleased to confirm that in good time (...) (21 years ago, 14-Aug-03, to lugnet.gaming.starship)

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