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 Gaming / BrikWars / *196 (-5)
  Re: Studfest [roman numeral for this one, there having been so many I have lost count)
 
(...) Thanks from me, too. (...) It didn't seem like 4 hours. But then, I was winning ;-) (...) Unfortunately, due to an error in timing the Belgians arrived about half an hour after the fighting ceased. (...) Actually, that was 3 infantrymen and (...) (21 years ago, 1-Mar-04, to lugnet.loc.au, lugnet.gaming.brikwars, FTX)
 
  Studfest [roman numeral for this one, there having been so many I have lost count)
 
Dudes and dudettes, The Sydney and surrounds gang got their blocks in a row today for the first time in eight months, at James' place in Dee Why (thanks James). The chatted, inspected mocs, agreed upon the range of Lego issues in the way that one (...) (21 years ago, 29-Feb-04, to lugnet.loc.au, lugnet.gaming.brikwars) ! 
 
  Re: Gauging interest in BrikWars at PDX BrickFest
 
(...) Stephen - I'm game for both nights. I've plade BW once before. I'm open to the scenario! Looking forward to it! -mark (21 years ago, 13-Feb-04, to lugnet.gaming.brikwars, lugnet.events.brickfest)
 
  Re: Help needed from Brikwars Veterans
 
(...) If the players are all pretty new, aim for squads of around three or four units, maybe three Troopers and a Hero each, and a pretty basic weapons loadout. A cap around 30-50 CP should give players enough room to sweat over whether to burn (...) (21 years ago, 13-Feb-04, to lugnet.gaming.brikwars)
 
  Re: Help needed from Brikwars Veterans
 
(...) A 6x6 grid of 32x32's? Phew, those little plastic guys better have some vehicles to ride around in! I'd say that if you're using all vehicles, that's about right, but you still want to put in plenty of terrain accessable only on foot. And (...) (21 years ago, 13-Feb-04, to lugnet.gaming.brikwars)


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