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 Gaming / 817
    Re: Request for Pirate Game thoughts and Player/Ship/Captain names —Larry Pieniazek
   (...) I got pretty lucky there what with having blown one cannon up from a good distance, and on the next turn I managed to decrew the other one. I think it's because my gunners got some practice shooting at Guano Island. I will tell you this, I was (...) (23 years ago, 17-Jul-01, to lugnet.gaming)
   
        Re: Request for Pirate Game thoughts and Player/Ship/Captain names —Frank Filz
   (...) Yes, you would have been able to offer quarter and impress him. (...) Pirate base. I think in future games I'm going to do more to determine what the resources of each port actually are. I think there should be some capability of attacking a (...) (23 years ago, 18-Jul-01, to lugnet.gaming, lugnet.pirates)
   
        Re: Request for Pirate Game thoughts and Player/Ship/Captain names —Steve Burge
     (...) Hmm, I have about 10 turret mounted cannons on each port which usually dissuades people from attacking it. Plus the fact that the ports generally have a number of warships at their disposal to defend with... Generally I try to make attacking (...) (23 years ago, 19-Jul-01, to lugnet.gaming, lugnet.pirates)
   
        Re: Request for Pirate Game thoughts and Player/Ship/Captain names —Bruce Schlickbernd
   (...) There are quite a number of instances of ports being sacked, though more of it was by "privateers" as a form of stealth national warfare rather than individual pirates. With the exception of a few truly spectacular prizes, sacking ports was (...) (23 years ago, 19-Jul-01, to lugnet.gaming, lugnet.pirates)
 

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