| | Re: Pirate Game Postmortem (Was: Re: Brickfest) Frank Filz
|
| | (...) Of course. (...) Actually, I wouldn't want to compress the inch any. The pistol fire was difficult as it was with a -1 per inch. Compressing that would make pistols almost useless (gee - I have no chance of hitting someone on the other side of (...) (24 years ago, 13-Jun-00, to lugnet.gaming)
|
| | |
| | | | Re: Pirate Game Postmortem (Was: Re: Brickfest) Thomas P. Rafert
|
| | | | Hi All, Mind if I join in? :-) I'm thinking about possibly running a game during PNLTC's big event during the summer, kind of "adding on" to our event to include a Brickfest of sorts and I've been actively following along trying to gather ideas. (...) (24 years ago, 14-Jun-00, to lugnet.gaming)
|
| | | | |
| | | | | | Re: Pirate Game Postmortem (Was: Re: Brickfest) Frank Filz
|
| | | | (...) Ahh, I hadn't had a chance to re-read through the rule books yet. (...) The way Steve handles it now is that he has a chart of pre-generated wind, and you pick a random starting point on the chart, and you roll a die each turn, on a 5 or 6 the (...) (24 years ago, 14-Jun-00, to lugnet.gaming)
|
| | | | |
| | | | | | Re: Pirate Game Postmortem (Was: Re: Brickfest) Thomas P. Rafert
|
| | | | (...) Just found the GM tables on his site, I didn't see them a month ago must have added them recently. We had a fun time rolling for wind/speed changes each turn, added the factor of having to adjust direction of our ships almost ever turn. On the (...) (24 years ago, 14-Jun-00, to lugnet.gaming)
|
| | | | |
| | | | | | Re: Pirate Game Postmortem (Was: Re: Brickfest) Frank Filz
|
| | | | (...) They were added a week or two ago (a few days after I received paper copies). (...) I think changing every turn might be too much, but in our game, the wind changed direction once, and more than half the game (13 or 14 turns or something - I (...) (24 years ago, 14-Jun-00, to lugnet.gaming)
|
| | | | |
| | | | | | Re: Pirate Game Postmortem (Was: Re: Brickfest) Thomas P. Rafert
|
| | | | (...) I think we'll go for something like every 2nd turn rolling for a speed change and every 3rd turn a direction change, or something along those lines. If it will help anyone I'll keep track of how many turns we run for and how I handled the (...) (24 years ago, 15-Jun-00, to lugnet.gaming)
|
| | | | |