| | Re: BirkWars, BrickFest, Some Questions
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Hi Randy, Check out the brickfest.com homepage, it says BrikWars on it. So I assume (and hope) that it'll be on! :-) I've been getting ready for the medieval BW all day... (counted over 140 'figs, I had no idea I have so much!) HTH, -Shiri 'nother (...) (24 years ago, 4-Jun-00, to lugnet.gaming)
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| | Re: BirkWars, BrickFest, Some Questions
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Hey, hope to see you there. I wish I had enough castle figs to make a medival army, but I do not, so i wont be participating in the medival brikwars (unless someone lets me use some ;). Oh yeah, and I got some dice. On another note, I had some (...) (24 years ago, 4-Jun-00, to lugnet.gaming, lugnet.org.us.nelug)
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| | Re: BirkWars, BrickFest, Some Questions
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(...) Well, our games so far have consisted of people showing up and bringing 300 point armies. Because of this, the number of special guys has been low, because it's difficult to reach the ratio for many special troops inside the 300 point limit! (...) (24 years ago, 4-Jun-00, to lugnet.gaming)
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| | Re: BirkWars, BrickFest, Some Questions
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That Sounds lika a good strategy! I had an idea that a resonable sized amount of heavliy modied troopers like this: TL5 TSA-Trooper (9 CP) Move: 9" Armor: 7 Skill: 1d6+2 Enchancements: (24 years ago, 4-Jun-00, to lugnet.gaming)
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| | (canceled)
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| | Re: BirkWars, BrickFest, Some Questions
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Oops! I accidenly pressed enter. Here is the complete message TL5 TSA-Trooper (9 CP) Move: 9" Armor: 7 Skill: 1d6+4 Enchancements: 2x Moves Fast 1x Thick Hide 2x Unusal Skill (24 years ago, 4-Jun-00, to lugnet.gaming)
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| | Re: BirkWars, BrickFest, Some Questions
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Oops! I accidenly pressed enter again!!! argh whats wrong with my broswer?????. Here is the complete message >_< TL5 TSA-Trooper (19 CP) Move: 13" Armor: 12 AV Skill: 1d6+4 Enchancements: 4x Moves Fast (4 CP) 3x Thick Hide (3 CP) 2x Unusal Skill (2 (...) (24 years ago, 4-Jun-00, to lugnet.gaming)
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| | Re: BirkWars, BrickFest, Some Questions
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hrm - i think these could act as 'Templar Destroyers" if ya think about it.... (24 years ago, 4-Jun-00, to lugnet.gaming)
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| | Re: BirkWars, BrickFest, Some Questions
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(...) Wow! I hope you're not going to play them all at once! Last time we played a medieval BrikWars game, we stuck to armies of about two dozen each, and it took 20-40 minutes per player turn. I can't imagine how long it would have taken with as (...) (24 years ago, 5-Jun-00, to lugnet.gaming)
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| | Re: BirkWars, BrickFest, Some Questions
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(...) I'm bringing them all anyhow, for display and stuff, so I'd love to share. They're arranged in three different groups, so it shouldn't be a problem to divide them. What I was wondering is - I was intending to arm my peasants with pitchforks, (...) (24 years ago, 5-Jun-00, to lugnet.gaming)
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| | Re: BirkWars, BrickFest, Some Questions
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(...) In our game in Portland there were a couple of super-tough vehicles, the trick to taking them down was to have a big swarm of highly mobile little units with no sense whatsoever of self-preservation. You've got to spread them out thinly enough (...) (24 years ago, 5-Jun-00, to lugnet.gaming)
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| | Re: BirkWars, BrickFest, Some Questions
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"BirkWars"? It sounds like some kind of hippie fight. (...) This guy is tough enough that he would probably get some kind of troop ratio requirement. You'd have to ask whoever is moderating the Brickfest game. Except I don't think anybody is (...) (24 years ago, 5-Jun-00, to lugnet.gaming)
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| | Re: BirkWars, BrickFest, Some Questions
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(...) Actually they are all about equally effective, except for brooms of course, which you can use to beat a fig into unconsciousness but it takes a long time. Pitchforks can be used as Tridents and do as much damage as swords but take two hands. (...) (24 years ago, 5-Jun-00, to lugnet.gaming)
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| | Re: BirkWars, BrickFest, Some Questions
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(...) So it's not such a bad idea? <sigh> well, too late now - they're all half- packed... maybe if i have time this week. (...) Too bad... I could really use something like that... (...) Yeah, that makes sense. (...) LOL! Too bad... -Shiri (24 years ago, 5-Jun-00, to lugnet.gaming)
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| | Re: BirkWars, BrickFest, Some Questions
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(...) If you're interested, I could use a little trick demonstrated in a game a friend from college wrote which made a trivial way to utilize a normal distribution curve to generate results from mass dice rolling. Of course you still come up against (...) (24 years ago, 5-Jun-00, to lugnet.gaming)
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| | Re: BirkWars, BrickFest, Some Questions
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(...) What I forgot to say is, what is going to make them less effective is the fact that they are in the hands of peasants rather than soldiers. Peasants are kind of inept. (...) Of course, having fewer different kinds of weapons to keep track of (...) (24 years ago, 5-Jun-00, to lugnet.gaming)
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| | Re: BirkWars, BrickFest, Some Questions
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(...) Of course, but it's the attacker's choice whether to use the group roll or not. For any attacks that were especially important, he would still choose to make the rolls individually. He would only choose to use the group roll where it didn't (...) (24 years ago, 5-Jun-00, to lugnet.gaming)
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| | Re: BirkWars, BrickFest, Some Questions
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(...) but (...) How would that play into the game? (...) Yeah, it's also easier to make sure I get it all back. :-) (...) Phew! How long would it take you to drive one way? My family and I barely survived a drive across Germany, I doubt we could (...) (24 years ago, 5-Jun-00, to lugnet.gaming)
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| | Re: BirkWars, BrickFest, Some Questions
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(...) Well, not really (but they did publish stats for them in The Dragon once, ever read "Monty Haul and the German High Command"?), but hey, that was freshmen year in college, and I was still a power gamer (that was also almost 20 years ago...) (...) (24 years ago, 5-Jun-00, to lugnet.gaming)
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| | Re: BirkWars, BrickFest, Some Questions
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(...) We did a lot of driving when I was young. We took two 5-6 week vacations driving across the US (though the first I was a little too young to remember much). We also took 5-6 weeks driving around Europe. We (me and my sisters) didn't fight too (...) (24 years ago, 5-Jun-00, to lugnet.gaming)
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| | road trips (was: Re: BirkWars, BrickFest, Some Questions)
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FUT .o-t.fun (...) <snip> Oh, yeah, when I was 4 we drove from Kansas to FL, my older sisters and I were constantly playing in the baggage (the back seats folded into it so we had lots of space). That was a good trip, definitely. Somehow, when I was (...) (24 years ago, 5-Jun-00, to lugnet.gaming, lugnet.off-topic.fun)
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| | Re: BirkWars, BrickFest, Some Questions
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(...) If you are playing with the rules for different troop types, peasants are bought as Normal People (chapter 8, section 1.1), while soldiers are bought as Troopers (chapter 7, section 1.1). Neither of these chapters are up in HTML yet but you (...) (24 years ago, 5-Jun-00, to lugnet.gaming)
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| | Re: BirkWars, BrickFest, Some Questions
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(...) :) (...) Heh- I planned on having them 'genetically engineered'. But i created them mostly on the fact that they're going to be a defenite CP budget, like somewhere around 200-600 (...) immune to rifle fire? thats the point. (...) aw man, (...) (24 years ago, 5-Jun-00, to lugnet.gaming)
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| | Re: BirkWars, BrickFest, Some Questions
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(...) That is both my problem and my solution: In past games, I've been too afraid of losing troops to it, and in the future I intend to swarm it (see below). (...) One of my very first ideas for a BrikWars army consisted of nothing but a pilot with (...) (24 years ago, 5-Jun-00, to lugnet.gaming)
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| | Re: BirkWars, BrickFest, Some Questions
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(...) Yah you have been kind of chicken :-). (...) I have to find time to build a new Mech. My current Mech of ultimate mass distrution is not going to be quite as effective as I use it more and more. Eventually a strategy is going to be found to (...) (24 years ago, 5-Jun-00, to lugnet.gaming)
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| | Re: BirkWars, BrickFest, Some Questions
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(...) but my experiences have been that in doing so you lose a deal of the flavor of the game. I personally like to be able to pick up each Brikwarrior in my army and be able to envision his personality and how he likes to perform in battle - the (...) (24 years ago, 5-Jun-00, to lugnet.gaming)
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| | Re: BirkWars, BrickFest, Some Questions
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(...) .... and my victory muhahahahhaaaaaaa ;) -s (24 years ago, 5-Jun-00, to lugnet.gaming)
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| | Re: BirkWars, BrickFest, Some Questions
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(...) Sweet! I really like your Naginatas. :D eric (24 years ago, 5-Jun-00, to lugnet.gaming)
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| | Re: BirkWars, BrickFest, Some Questions
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(...) You dated yourself by calling it "The Dragon". Heh. They dropped the "The" quite some time ago. eric (24 years ago, 5-Jun-00, to lugnet.gaming)
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| | Re: BirkWars, BrickFest, Some Questions
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(...) ...details details :-) actually, no one has volunteered to moderate! everyone wants to just play! :-) Maybe u should come too! :-) ...you can go back to ignoring me now... wubwub stephen f roberts wamalug guy ((URL) Guide ((URL) the wildlink (...) (24 years ago, 5-Jun-00, to lugnet.gaming)
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| | Re: BirkWars, BrickFest, Some Questions
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(...) ...but lots of fun as they flail randomly and get mowed down by nearly-as-inept first rank soldiers :-) (...) ...Hmmmm that sounds like a great idea for a slimmed down game!!! Oh wait! I already did that on MiniFig Death! (URL) :-) (...) (...) (24 years ago, 5-Jun-00, to lugnet.gaming)
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| | Re: BirkWars, BrickFest, Some Questions
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Man, does anybody remember back in say, January, when fun/gaming never got more than one or two posts every two weeks? Lately I can't even keep up. (...) Yeah, you can make basically anything you want, as long as everybody's still having fun. If (...) (24 years ago, 6-Jun-00, to lugnet.gaming)
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| | Re: BirkWars, BrickFest, Some Questions
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(...) That's nothing. I remember when I asked about anyone who might be interested in BrikWars, and no one answered. eric (24 years ago, 6-Jun-00, to lugnet.gaming)
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