 | | Re: Seeking Lugnet community help for a freeware computer game
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(...) What it also means is that if you need to tweak something and re-render, you cant kick of LPub and then leave it rendering with little interaction. Being able to save LPub settings is very handy here... (...) Yes, the lack of undo is a bit (...) (19 years ago, 12-Jul-06, to lugnet.general, lugnet.cad, lugnet.gaming)
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 | | Re: Seeking Lugnet community help for a freeware computer game
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(...) > It allows you to configure stuff like (...) Yes, had a good play with Lpub last night. Will use your tip re lowest quality for quick renders :-) (...) I will look into the step system, thanks. Saves me manually "save/render" over & over. I (...) (19 years ago, 12-Jul-06, to lugnet.general, lugnet.cad, lugnet.gaming)
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 | | Re: Seeking Lugnet community help for a freeware computer game
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(...) In terms of "showing someone how to build your model", you would still normally have to put in the work to show what the steps were. All LPub does is provide a point/click workflow for getting it all rendered out into a directory full of image (...) (19 years ago, 11-Jul-06, to lugnet.general, lugnet.cad, lugnet.gaming)
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 | | Re: Seeking Lugnet community help for a freeware computer game
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(...) Ahh, I had read about LPub, but I thought it was just for showing someone else how to build your model step-by-step? Will download it now, as "X does the Gruntwork for you" is a very good feature for me! Yes, downloaded LGEO as I saw the (...) (19 years ago, 11-Jul-06, to lugnet.general, lugnet.cad, lugnet.gaming)
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 | | Re: Seeking Lugnet community help for a freeware computer game
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(...) Excellent. I use that to present stuff occasionally too. Its not bad at all. Have you considered using LPub, which can do the gruntwork for you? Also, using LGEO which can make things look a bit nicer, and MEGAPov which gives the Lego a more (...) (19 years ago, 10-Jul-06, to lugnet.general, lugnet.cad, lugnet.gaming)
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 | | Re: Seeking Lugnet community help for a freeware computer game
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(...) Danny, thanks for the reply. I have just discovered the Lcad->MLcad->l3p->povray method, and though I've only done the first 2 steps, I can see (having seen some nice POV renders on websites) the quality that can be achieved. As for your (...) (19 years ago, 10-Jul-06, to lugnet.general, lugnet.cad, lugnet.gaming)
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 | | Re: Seeking Lugnet community help for a freeware computer game
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(...) Hi there Gabriel, This sounds very cool. I am not sure I can help you with provision of sprites, but have you thought of using a script to convert LDraw models to simpler meshes (with textures), and then animating those. I know you are going (...) (19 years ago, 9-Jul-06, to lugnet.general, lugnet.cad, lugnet.gaming)
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 | | BrickQuest
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Are there any write ups of BrickQuest games? Pics of rooms made? Other chat/advice/discussion of this game? I am interested in trying it, but can't find any good websites on it (other than brickquest.com of course)! Any help would be appreciated... (...) (19 years ago, 8-Jul-06, to lugnet.gaming)
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 | | Brickwars CyberWarfare type game
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Sitting here in class, listening to a video on cyberwarfare and cyber-terrorism, made me wonder if anyone has attempted a Brikwars game with this type of theme. I know that Mike included a brief reference to it in BW Core Rules 2001, including a (...) (19 years ago, 22-May-06, to lugnet.gaming)
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 | | Better late than never, BrikWars 2005 is out of the gate
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Wow! Lugnet sure is quiet when you put .admin in the skip-filter. I hope you guys don't mind me interrupting the cultured debate about who gets to be the foulest villain in the Friendliest Place on the Internet -- but I've got news! Ludicrously (...) (20 years ago, 2-Apr-06, to lugnet.gaming.brikwars, lugnet.gaming, lugnet.announce, FTX) !!
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