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danny staple wrote:
> On 11/07/06, Gabriel McGrath <gabesemail2000-spam@yahoo.com.au> wrote:
>
> LPub uses POV/Megapov, LGEO etc to perform the output steps. > It allows you to configure stuff like
> lighting settings, camera positioning, how much you want to render
> (all build steps, complete assembly, sub assemblies etc), what format
> to output to (Jpg, png, bmp etc), wether to use LGEO or not, what
> shaing/rendering model to use (I recommend using the lowest to tweak
> camera and most other output settings, then upping when you are
> looking at lighting) and much other stuff.
Yes, had a good play with Lpub last night.
Will use your tip re lowest quality for quick renders :-)
> If you have downloaded MLCad or similar, then there will be an "add
> step" command you can place in, normally, this would be used to make
> build steps - like starting with the initial plates, STEP, adding the
> first layer of bricks on those, STEP, second layer, STEP etc.. But you
> can also instruct it with commands like SHOW and HIDE (I think).
>
> To use steps for animation, you would break the movable/animatable
> parts of your MOC's into subassemblies, then place instances of them
> all together in the main assembly. Then copy the instance of a part
> you want to move, add a new step, hide the original instance, paste
> your new one, and move it slightly (this could be a rotation or
> something).
I will look into the step system, thanks.
Saves me manually "save/render" over & over.
I am *almost* getting used to the LACK of UNDO (arggh)
and thank god I finally found a webpage that explained
how to do rotations. (got a 'rotation helper' too)
Here's my first attempt...
http://img.photobucket.com/albums/v369/David_Manning/tease.gif
(note: if asked for a password.. "lugnet")
http://img.photobucket.com/albums/v369/David_Manning/nurses.jpg
(and for reference, the originals)
I don't know how to put a red cross on their chests,
or if such a thing is easily achieved.
Better start looking for some custom ldaw parts.
Any sites in particular good for this?
> There, afaik, people starting to put together scripting systems and
> command line tools to start to do more advanced animation with
> interpolation etc for LDraw, but this is still in its infancy.
>
> Danny
I saw a site with a "walking system" - looks amazing
but I won't need the animation that fine for my game
or it will take me forever to make the #$^$*&$ thing. ;-)
Thanks again, hope you like the pics.
--
NB: swap "spam" for "lugnet" in my email address. :-)
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