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 | | Re: BrickQuest Modular Dungeon System
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| (...) There are a number of changes to those rules, by the way. (...) Right. That's definitely been on my mind. Of course, any minifig can stand for any class. As for customizing the classes... it was always my intention after getting the round (...) (22 years ago, 30-Jul-03, to lugnet.castle, lugnet.gaming, FTX)
| | |  | | Re: BrickQuest Modular Dungeon System
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| Hi Peter, Let me start off by saying this looks really cool, I went to the BrickQuest site and saw the rules and everything, and I'm impressed. One thing I'm not too comfortable with is the fact that the class minifigs are pre-generated. Maybe if (...) (22 years ago, 30-Jul-03, to lugnet.castle, lugnet.gaming, FTX)
| | |  | | BrickQuest Modular Dungeon System
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| I ran four 2-hour sessions of BrickQuest at GenCon 2003 Indy and it was very successful! All who played it had a great time; there were a couple D&Ders who liked the rules so much they were going to play it with a grid and miniatures. I made a few (...) (22 years ago, 29-Jul-03, to lugnet.gaming, lugnet.castle, lugnet.build, lugnet.org.glug, FTX) !!
| | |  | | BrickFest Pirate Game
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| This is a call for interest in Evil Stevie's Pirate Game at BrickFest. I am considering for this year a shorter game of 4 hours (perhaps up to 5 or 6). At Gen Con we managed a campaign game in 4 hours (with setup time included) that got a few people (...) (22 years ago, 29-Jul-03, to lugnet.gaming, lugnet.pirates, lugnet.events.brickfest, lugnet.org.glug)
| | |  | | Evil Stevie's Pirate Game Success at Gen Con
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| This will be a brief report. More later in this thread (including hopefully a link to an extensive writeup of the games). ESPG was a smashing (almost literally - we had several hurricane accidents) success. We ran over 20 hours of ESPG. We ran two (...) (22 years ago, 28-Jul-03, to lugnet.pirates, lugnet.gaming, lugnet.org.glug) !
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