| | Re: BrikWars Supernatural Rules Bug Fix? Gino A. Melone
| | | (...) I was just looking, and I don't see anything in the rules about speed being a factor of power. Hmm. Mike? (22 years ago, 9-Apr-03, to lugnet.gaming)
| | | | | | | | Re: BrikWars Supernatural Rules Bug Fix? Mike Rayhawk
| | | | | (...) Speed being a factor of power would be more realistic, but that would mean the players had to stop and do long-division to do Movement effects. I felt that it this case the added hassle wasn't worth it. (22 years ago, 10-Apr-03, to lugnet.gaming)
| | | | | | | | | | | | Re: BrikWars Supernatural Rules Bug Fix? Gino A. Melone
| | | | | (...) I had sort of implicitly assumed that movement=5*(blox/power). Most objects conform to this already. So, in any case where movement is not otherwise defined, use this. Also, make it a "sanity check" rule. Don't bother with it unless something (...) (22 years ago, 14-Apr-03, to lugnet.gaming)
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