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 Gaming / 1006
  Re: Gaming at AFOL cons
 
(...) Definitely. Of course we had intended a longer play time but my awful work schedule conspired against us. Clearly one thing to do is to not rely on a single person for the game. Even if folks wanted to wait for me to actually run the game, the (...) (23 years ago, 24-Feb-02, to lugnet.gaming)
 
  Re: Gaming at AFOL cons
 
(...) That's definitely true. If we'd had more cargo space, maybe I could have brought some useable ships--but in the event our islands and MOCs took up the available space. I wouldn't be surprised if the fleet provision falls to me this coming (...) (23 years ago, 25-Feb-02, to lugnet.gaming)
 
  Re: Gaming at AFOL cons
 
"Frank Filz" <ffilz@mindspring.com> wrote in message news:3C795506.B9FB9E...ing.com... (...) I don't (...) games. (...) being too (...) thought needs (...) Set-up for any game I have run takes a hideous amount of time. Currently I am behind in (...) (23 years ago, 25-Feb-02, to lugnet.gaming)
 
  Re: Gaming at AFOL cons
 
(...) Oh good! I was wondering what we were going to do. (...) They could bring any special sale stuff and a cash register out to the con site and people could otherwise go whenever they wanted. I too would volunteer to (un)load the truck. (...) (...) (23 years ago, 25-Feb-02, to lugnet.gaming)
 
  Re: Gaming at AFOL cons
 
(...) I was specifically refering to a relationship in which a LEGO gaming area was set aside for the whole con and games were kept running in all 14 timeslots. I know I could just register as a judge and run anything (I've done it many times), but (...) (23 years ago, 25-Feb-02, to lugnet.gaming)
 
  Re: Gaming at AFOL cons
 
(...) When you're talking about a room, you mean one of the small rooms at MWEC on the second floor where they traditionally have ~14 RPGs running? Or a small ballroom at one of the hotels? Or what? A corner of the big room might work quite nicely. (...) (23 years ago, 25-Feb-02, to lugnet.gaming, lugnet.lego.direct)
 
  Re: Gaming at AFOL cons
 
"Christopher Weeks" <clweeks@eclipse.net> wrote in message news:Gs3C8x.2wJ@lugnet.com... (...) to (...) There (...) times (...) was (...) timeslots. I don't know if we could set aside a single room, but I know we could set up a semi-permanent (...) (23 years ago, 25-Feb-02, to lugnet.gaming)
 
  Re: Gaming at AFOL cons
 
Ok, just read seven messages and decided that each justifies some response. As a result, I may repeat comments others have already made... (...) I'm really not worried about having enough stuff for a game. The only time we've ever been short on (...) (23 years ago, 26-Feb-02, to lugnet.gaming)
 
  Re: Gaming at AFOL cons
 
(...) If pre-build islands and such are available, Pirate Game setup can be done in an hour. Player setup can be done in another hour or less. (...) That would be cool. I doubt TLC will go for it yet. If they do anything of the sort, I would expect (...) (23 years ago, 26-Feb-02, to lugnet.gaming)
 
  Re: Gaming at AFOL cons
 
(...) Like I said, I should be able to bring a decent amount of toys. You and Lindsay should be able to bring enough yourselves. Other folks will bring a little bit also. (...) I still have to think about how to make Imperial players really work. It (...) (23 years ago, 26-Feb-02, to lugnet.gaming)
 
  Re: Gaming at AFOL cons
 
(...) Yes, the Pirate Game needs to be able to be left set up. At a minimum, this allows set up the night before. (...) TLC will need structural changes to be able to run booths at events. Such things need to be staffed and they just don't have it. (...) (23 years ago, 26-Feb-02, to lugnet.gaming)
 
  Re: Gaming at AFOL cons
 
(...) Yea, I think a smaller game con would be a better venue, at least to start. Frank (23 years ago, 26-Feb-02, to lugnet.gaming)
 
  Re: Gaming at AFOL cons
 
"Christopher Weeks" <clweeks@eclipse.net> wrote in message news:Gs3oH2.FyJ@lugnet.com... (...) area (...) up (...) to (...) on (...) small (...) work (...) right? (...) :-) You are good man. I would prefer one of the medium sized rooms similiar to (...) (23 years ago, 26-Feb-02, to lugnet.gaming)
 
  Re: Gaming at AFOL cons
 
"Frank Filz" <ffilz@mindspring.com> wrote in message news:3C7AF510.3F00DA...ing.com... (...) Most gaming companies use temporary sales help for the major conventions and Lego could ask for volunteers to staff a booth for smaller conventions. Lego (...) (23 years ago, 26-Feb-02, to lugnet.gaming)
 
  Re: Gaming at AFOL cons
 
(...) I would have liked to have suck to less-structured pick-up games at BricksWest, but since I was picking up players "cold" (ie who had little to no familiarity with the game and who were not bringing armies of their own) I figured a structured (...) (23 years ago, 28-Feb-02, to lugnet.gaming)
 
  Re: Gaming at AFOL cons
 
(...) The main thing I saw which could have reduced setup time would have been a simpler battlefield. At BrickFest 2000, the BrickWars game I saw had a few pieces of scenery scattered around but didn't try and cover the whole play area with studs. (...) (23 years ago, 28-Feb-02, to lugnet.gaming)

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