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 Gaming / *869 (-10)
  Re: PirateFest 2001
 
(...) Probably about 12x14. Access on weekends should be no problem. It is a matter of I have to turn off, and then as we leave turn on the building alarm. Weekdays isn't really an option at work. (...) (23 years ago, 9-Aug-01, to lugnet.pirates, lugnet.gaming, lugnet.events)
 
  Re: PirateFest 2001
 
(...) How big is the smaller room? What is the access time frame (i.e. what time can we get in in the morning and how late can we stay at night)? DC probably works best all around as most of the East coast folks interested live within 5hrs drive. (...) (23 years ago, 8-Aug-01, to lugnet.pirates, lugnet.gaming, lugnet.events)
 
  Re: PirateFest 2001
 
(...) As I said we have lots of carpet squars in the large room, and there is a smaller, precarpeted room. 24 hr access isn't available, but it is always locked. (that might be a possible problem-- I would have to be there to let folks in the whole (...) (23 years ago, 8-Aug-01, to lugnet.pirates, lugnet.gaming, lugnet.events)
 
  Re: PirateFest 2001
 
(...) I could do DC, but not NC. My driving endurance about maxes out at 4 hours right about now--then the arthritis takes over and things get downright unpleasant. (However, Chris and I could probably carpool--whose vehicle depends on whether or (...) (23 years ago, 8-Aug-01, to lugnet.pirates, lugnet.gaming, lugnet.events)
 
  Re: PirateFest 2001
 
(...) Carpetted floors are vastly preferred over other floor styles. It's much easier on the LEGO (remember, we're sliding ships around). 24 hour access or lockability is a must. (23 years ago, 8-Aug-01, to lugnet.pirates, lugnet.gaming, lugnet.events)
 
  Re: PirateFest 2001
 
I would very much like it if it were in DC. Along with that statement, let me say that (depending on which weekend is chosen) I may well be able to supply a location. I work for the Shakespeare Theatre in DC and we have several rehearsal/class (...) (23 years ago, 8-Aug-01, to lugnet.pirates, lugnet.gaming, lugnet.events)
 
  PirateFest 2001
 
Since Lindsay brought up the idea of this, I thought I'd refloat the dates I'm available: September 14 to September 16 September 21 to September 23 September 28 to September 30 November 2 to November 4 November 16 to November 18 * November 23 to (...) (23 years ago, 8-Aug-01, to lugnet.pirates, lugnet.gaming, lugnet.events)
 
  Re: Brik Wars Scenarios IN PROGRESS
 
(...) These are all great ideas! (...) Needless to say the road would have to be surrounded with all kinds of hazards to crash into and knock into the road - telephone poles, exploding gas pumps, schoolyards full of children (children running onto (...) (23 years ago, 4-Aug-01, to lugnet.gaming)
 
  Jain's Guide with new Sector Map
 
xposted to lugnet.space and lugnet.fun.gaming ...New update to Jain's Guide (now at www.wildbrick.com!)! ...Now Jain's includes an interactive sector map (well, little more than a fancy links page, but its a start!) ...I'm starting to build a back (...) (23 years ago, 4-Aug-01, to lugnet.space, lugnet.gaming)  
 
  Re: Brik Wars Scenarios IN PROGRESS
 
Thanks Shaun for the idea on how soon to begin rolls. I wanted to start the game with 'run out of gas' rolls, but thought it would be too much. That's the problem with not having someone to test these on. Maybe tomorrow at our WAMALUG meeting. (...) (23 years ago, 3-Aug-01, to lugnet.gaming)


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