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  Re: Improv-ed Medieval BrikWars
 
(...) Actually, there was a lot of discussion about this when the idea of CW was still young... Several people WANTED to stage battles based on the number of troops they had, storm other people's castles and fortresses, etc. The idea is pretty much (...) (24 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle.org.cw)
 
  Re: Improv-ed Medieval BrikWars
 
(...) I don't see how CW would be 'damaged' if some of its members decided to let a chapter or two of their respective stories be determined or influenced by the events that occur within a wargame... of course, they would have to be careful about (...) (24 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle.org.cw)
 
  Re: Improv-ed Medieval BrikWars
 
"Shiri Dori" <shirid@hotmail.com> wrote in message news:G4M6oJ.8ts@lugnet.com... (...) of (...) You could keep CW as it is essentially, but mirror the CW universe and have it played out in a series of Brikwars games where CW participants are (...) (24 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle, lugnet.loc.us.ma.bos)
 
  Re: Improv-ed Medieval BrikWars
 
(...) Well yeah - not really. It was kinda an unspoken agreement ahead of time not to damage the buildings. As for the people, it's easy to reassemble them! (...) Well, I think that could be cool for a different kind of org. A lot of people lately (...) (24 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle, lugnet.loc.us.ma.bos)
 
  Re: Improv-ed Medieval BrikWars
 
(...) pictures. It seems awful gutsy to risk them in such a pitched battle. Wouldn't it be something if you could use BrikWars to determine the fates of clashing CW empires? It's almost hard to imagine. - Mike. (24 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle, lugnet.loc.us.ma.bos)


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