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 Gaming / *580 (-5)
  New BrikWars games
 
Hello All. I've posted pictures of this weekend's BrikWars festivities between Gino Melone and myself. The first battle was a playtest of some experimental Dragon and Skeleton rules Gino and I had come up with. Unfortunately, they're a little (...) (24 years ago, 5-Sep-00, to lugnet.gaming)
 
  Re: BrikWars RV question (not from Gino this time...)
 
(...) Yeah, I kept trying to build the same kind of mechs and running into the same kind of problem. The CMP was kept high because for some reason I wanted the explosives' CMPs to remain the same for troops as for vehicles. (I guess I wanted to keep (...) (24 years ago, 3-Sep-00, to lugnet.gaming)
 
  Re: BrikWars RV question (not from Gino this time...)
 
(...) to (...) more (...) Heh. Um, never mind. I just reread the 2000 rules, and it seems that MK2 missiles no longer have a CMP. Oops. So ignore this paragraph here :) Adrian -- www.brickfrenzy.com (24 years ago, 2-Sep-00, to lugnet.gaming)
 
  Re: BrikWars RV question (not from Gino this time...)
 
(...) The main issue is that this mech is armed with a fairly large number of small (relative to it) MKII missiles, which chew up enormous emounts of -CMP". It seems incongruous to have 4 MKII missiles have as much -CMP" as a MKV laser, which is a (...) (24 years ago, 2-Sep-00, to lugnet.gaming)
 
  Re: BrikWars RV question (not from Gino this time...)
 
(...) If you're building it as a standard vehicle, sure. If you're using the RV rules to build it, then I don't know how well the math will hold up. The Vehicle Perfomance Modification rules were designed to let players modify standard vehicles (...) (24 years ago, 2-Sep-00, to lugnet.gaming)


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