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  Re: We're gonna BrikWar
 
Please keep posting when you will be playing. I was hoping to drop by, but just got back into town! I live close to The Soldiery (near the comic book shop, right?) AND I have a digital camera! I probably don't have time to play, but I am interested (...) (24 years ago, 16-Aug-00, to lugnet.loc.us.oh.col, lugnet.gaming)
 
  Re: A question about BrikWars robots
 
(...) There are supposed to be maximum speeds for each propulsion type, but it looks like I forgot to put them in. For ground propulsion, the max speed is TL x 4". I'll fix that when I do the next site update this weekend. Robots can exceed their (...) (24 years ago, 16-Aug-00, to lugnet.gaming)
 
  Re: A question about BrikWars robots
 
(...) The mech I'm fielding tonight has a 32" movement (using torso power) and a 20" jump (using combined legs). The jump seems high, but 5" (using torso power), seems way too low. Using leg power for movement would be ridiculous. Would be 128". The (...) (24 years ago, 15-Aug-00, to lugnet.gaming)
 
  Re: A question about BrikWars robots
 
Whenever I use the RV supp to make a robot, it seems to go about 30+" / turn. I have to tone this down by about 1/2 to make it reasonable (ground stuff should not go as fast as flyers). For jumping, your idea seems reasonable. Jason (...) jumping (...) (24 years ago, 15-Aug-00, to lugnet.gaming)
 
  A question about BrikWars robots
 
I've got a question about walking robots. When calculating speed and jumping power, do you use the power rating of the robot (torso) or the combined rating of the legs. Thus far, I've been using the torso rating for normal movement and the combined (...) (24 years ago, 15-Aug-00, to lugnet.gaming)


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