| | Re: Brickfest 2000 Pirate Game Postmortem
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Aha! It looks like I can now read/post to the Lugnet web interface! Unless of course this message does not show up, in which case, ignore the above. I enjoyed reading Frank's writeup. Yes, as far as I know, this is the first major "blindtest" of the (...) (24 years ago, 20-Jun-00, to lugnet.gaming)
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| | Re: Brickfest 2000 Pirate Game Postmortem
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(...) Well, that makes two of us. I've actually hardly unpacked. I really need to take a picture of my work area. My computer right now is in a little cozzy cubby made up of all the boxes of stuff. I've maybe unpacked two boxes, and then I've gotten (...) (24 years ago, 19-Jun-00, to lugnet.gaming)
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| | Re: Brickfest 2000 Pirate Game Postmortem
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(...) I have not yet done so. I might do it tomorrow morning...I'd meant to get it done before now. Chris (24 years ago, 19-Jun-00, to lugnet.gaming)
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| | Re: Brickfest 2000 Pirate Game Postmortem
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One other thing, I'm working on a writeup of the game. I've looked at all the pictures posted so far (has anyone yet to post pictures besides myself?), and I got through about an hour or so worth of the web cam, selecting out good pictures. I still (...) (24 years ago, 19-Jun-00, to lugnet.gaming)
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| | Re: Brickfest 2000 Pirate Game Postmortem
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(...) ...I still think we should have lunched at Long John Silver's to get lots of little paper hats :-) ...you can go back to ignoring me now... wubwub stephen f roberts wamalug guy ((URL) Guide ((URL) the wildlink ((URL) #160 (24 years ago, 19-Jun-00, to lugnet.gaming)
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| | Re: Brickfest 2000 Pirate Game Postmortem
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(...) ...I think cutters worked well enuf for our general level of cluelessness :-) Tho perhaps it would have been nicer with size 2 ships so we could at least have a spare gun about :-) ...you can go back to ignoring me now... wubwub stephen f (...) (24 years ago, 19-Jun-00, to lugnet.gaming)
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| | Re: Brickfest 2000 Pirate Game Postmortem
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(...) ...BTW: I thought your 'instant cutters' with 2 end to end boat pieces worked quite well. U should ship off pics to Evil Stevie for reference in emergencies like we had (too few cutters!) (...) ...I agree the 18" worked great as a way to limit (...) (24 years ago, 19-Jun-00, to lugnet.gaming)
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| | (canceled)
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| | Re: BrikWars in DC (WAMALUG)
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I know John expressed interest in playing again. We just need to work out a date. Jason (...) WAMALUG (...) (24 years ago, 19-Jun-00, to lugnet.gaming, lugnet.org.us.wamalug)
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| | Re: Brickfest 2000 Pirate Game Postmortem
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(...) And dice and pirate props. Good point. I will need to make a check list for preperation and packing. (24 years ago, 19-Jun-00, to lugnet.gaming)
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| | Re: Brickfest 2000 Pirate Game Postmortem
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(...) Correct. We were playing something more akin to the campaign game where you start with a cutter and move up. In addition to the potential for interesting play, this also had the advantage of giving the players a less complicated ship to deal (...) (24 years ago, 19-Jun-00, to lugnet.gaming)
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| | Re: Brickfest 2000 Pirate Game Postmortem
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(...) Don't forget pens. :-) We had a rough time with that. -Shiri (24 years ago, 19-Jun-00, to lugnet.gaming)
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| | Re: Brickfest 2000 Pirate Game Postmortem
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(...) You start out the game with a cutter... you're supposed to move on to bigger ships later, but most of us didn't get that far in the game. -Shiri (24 years ago, 19-Jun-00, to lugnet.gaming)
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| | Re: Brickfest 2000 Pirate Game Postmortem
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"Frank Filz" wrote (...) <<hoping this is not a stupid question but>> How come the emphasis on the cutters, and not the big ships? Richard Still baldly going... (24 years ago, 19-Jun-00, to lugnet.gaming)
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| | Brickfest 2000 Pirate Game Postmortem
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Ok, I've been kicked off my duff by Evil Stevie himself to write my final postmortem. We haven't seen any additional comments for a while. I'll discuss various areas as they come to me. PREPARATION: The game requires much more preparation that I had (...) (24 years ago, 18-Jun-00, to lugnet.gaming)
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| | Re: Soccer at the bar
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(...) <snip> (...) Heh, no wonder the bartender loved it, you guys probably bought a lot more drinks like that. <grin> -Shiri (24 years ago, 17-Jun-00, to lugnet.org.us.wamalug, lugnet.gaming)
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| | Re: BrikWars in DC (WAMALUG)
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i learned a lot at the brikwars and im ready for more!! im um for some TL5, 400CP , use all the rules battle. any1 else? (...) (24 years ago, 16-Jun-00, to lugnet.gaming, lugnet.org.us.wamalug)
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| | BrikWars in DC (WAMALUG)
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I had a great time at my first game of BrickWars at Brickfest 2000 this past weekend. Unfortunately, it just whet my appetite for more. I'm wondering who would be up for a game in DC (probably this would be WAMALUG members). My next few weekends are (...) (24 years ago, 16-Jun-00, to lugnet.gaming, lugnet.org.us.wamalug)
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| | Re: Pirate Game Postmortem (Was: Re: Brickfest)
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(...) I think we'll go for something like every 2nd turn rolling for a speed change and every 3rd turn a direction change, or something along those lines. If it will help anyone I'll keep track of how many turns we run for and how I handled the (...) (24 years ago, 15-Jun-00, to lugnet.gaming)
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| | Re: Pirate Game Postmortem (Was: Re: Brickfest)
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(...) They were added a week or two ago (a few days after I received paper copies). (...) I think changing every turn might be too much, but in our game, the wind changed direction once, and more than half the game (13 or 14 turns or something - I (...) (24 years ago, 14-Jun-00, to lugnet.gaming)
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