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  Re: Brickfest 2000 Pirate Game Postmortem
 
(...) Correct. We were playing something more akin to the campaign game where you start with a cutter and move up. In addition to the potential for interesting play, this also had the advantage of giving the players a less complicated ship to deal (...) (24 years ago, 19-Jun-00, to lugnet.gaming)
 
  Re: Brickfest 2000 Pirate Game Postmortem
 
(...) Don't forget pens. :-) We had a rough time with that. -Shiri (24 years ago, 19-Jun-00, to lugnet.gaming)
 
  Re: Brickfest 2000 Pirate Game Postmortem
 
(...) You start out the game with a cutter... you're supposed to move on to bigger ships later, but most of us didn't get that far in the game. -Shiri (24 years ago, 19-Jun-00, to lugnet.gaming)
 
  Re: Brickfest 2000 Pirate Game Postmortem
 
"Frank Filz" wrote (...) <<hoping this is not a stupid question but>> How come the emphasis on the cutters, and not the big ships? Richard Still baldly going... (24 years ago, 19-Jun-00, to lugnet.gaming)
 
  Brickfest 2000 Pirate Game Postmortem
 
Ok, I've been kicked off my duff by Evil Stevie himself to write my final postmortem. We haven't seen any additional comments for a while. I'll discuss various areas as they come to me. PREPARATION: The game requires much more preparation that I had (...) (24 years ago, 18-Jun-00, to lugnet.gaming)
 
  Re: Soccer at the bar
 
(...) <snip> (...) Heh, no wonder the bartender loved it, you guys probably bought a lot more drinks like that. <grin> -Shiri (24 years ago, 17-Jun-00, to lugnet.org.us.wamalug, lugnet.gaming)
 
  Re: BrikWars in DC (WAMALUG)
 
i learned a lot at the brikwars and im ready for more!! im um for some TL5, 400CP , use all the rules battle. any1 else? (...) (24 years ago, 16-Jun-00, to lugnet.gaming, lugnet.org.us.wamalug)
 
  BrikWars in DC (WAMALUG)
 
I had a great time at my first game of BrickWars at Brickfest 2000 this past weekend. Unfortunately, it just whet my appetite for more. I'm wondering who would be up for a game in DC (probably this would be WAMALUG members). My next few weekends are (...) (24 years ago, 16-Jun-00, to lugnet.gaming, lugnet.org.us.wamalug)
 
  Re: Pirate Game Postmortem (Was: Re: Brickfest)
 
(...) I think we'll go for something like every 2nd turn rolling for a speed change and every 3rd turn a direction change, or something along those lines. If it will help anyone I'll keep track of how many turns we run for and how I handled the (...) (24 years ago, 15-Jun-00, to lugnet.gaming)
 
  Re: Pirate Game Postmortem (Was: Re: Brickfest)
 
(...) They were added a week or two ago (a few days after I received paper copies). (...) I think changing every turn might be too much, but in our game, the wind changed direction once, and more than half the game (13 or 14 turns or something - I (...) (24 years ago, 14-Jun-00, to lugnet.gaming)


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