| | Re: Pirate Game Postmortem (Was: Re: Brickfest)
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(...) Of course. (...) Actually, I wouldn't want to compress the inch any. The pistol fire was difficult as it was with a -1 per inch. Compressing that would make pistols almost useless (gee - I have no chance of hitting someone on the other side of (...) (24 years ago, 13-Jun-00, to lugnet.gaming)
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| | Re: Pirate Game Postmortem (Was: Re: Brickfest)
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(...) Great! Is this something you can share with us when it's crafted? (...) I agree--I really liked the brick rulers. However, I do think that 1x3 segments would be more useful than 1x4 segments--I'd rather have compressed the range somewhat. I (...) (24 years ago, 13-Jun-00, to lugnet.gaming)
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| | Re: Pirate Game Mortars: First Draft
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(...) I agree. Part of the goal of rule creation was to make these bits suitably rare--they would either need to be specialised or a pirate would need to seek them out quite deliberately. (...) strong that (...) comes (...) This is a good (...) (24 years ago, 13-Jun-00, to lugnet.gaming)
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| | Re: Brickfest
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(...) I played them for the second part of the game. =) I started off with Captain Burgundy Beard and his ship the Deadly Dingo but had to abandon them to take up the Rusty Bucket. =) ~Nathan McDowell (...) (24 years ago, 13-Jun-00, to lugnet.org.us.wamalug, lugnet.gaming, lugnet.pirates)
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| | Re: Brickfest BrikWars
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(...) Hi there, I was brand new to any kind of LEGO event, especially BrickWars. I came to Brickfest just to play Brickwars, but got happily distracted by other things (including my gf who dragged me away every night before the pub crawls, damnit). (...) (24 years ago, 13-Jun-00, to lugnet.gaming, lugnet.org.us.wamalug)
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