| | Re: pirate chasing merchant
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(...) ...I think your melded version was great. Maybe call it a 'mini campaign' like game. And maybe next year I wont have to leave my ship on autopilot so much :-) I think the slight modification to the scale of the guns brought it a bit more (...) (24 years ago, 13-Jun-00, to lugnet.gaming)
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| | Re: My Ogre was a Daily Illuminator!
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(...) I have a minifig GEV I need to take pictures of and then post. I'm still figuring out the thrust vectoring for the turbofans at the back, and I need to plaster it with dish antennas. Unfortunately I had to upgrade my only USB equippped PC to (...) (24 years ago, 13-Jun-00, to lugnet.build, lugnet.gaming)
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| | Re: pirate chasing merchant
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(...) The game in Biloxi was most definitely a "battle" game (what Steve calls a "shoot-and-sail game" in his latest update to the rules and GM charts). One of these days, I'd like to run my own %^^$^$#@ con, and invite Steve over to run the Pirate (...) (24 years ago, 13-Jun-00, to lugnet.gaming)
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| | Re: pirate chasing merchant (was "Re: Brickfest")
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(...) Was that game a battle game or campaign game? Of all the game descriptions I've seen, it's only clear which flavor one of the games was (battle game - the players clearly started with a large ship or several small ones). I like some of the (...) (24 years ago, 13-Jun-00, to lugnet.gaming)
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| | pirate chasing merchant (was "Re: Brickfest")
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Ahoy, lass! Arrrr! (...) Hmmm.... When I helped SJ run his game at CoastCon in Biloxi ("(URL) Snake Island! BWAHAHAHAHAhahahahahahahaha!!!" ;-) Steve had several copies of the rules printed, and we gave each player their own copy. Furthermore, each (...) (24 years ago, 13-Jun-00, to lugnet.gaming)
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