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 Gaming / *3204 (-20)
  Re: BrikWars windows game - free download
 
I'm continuing to develop the game - latest release is 1.2.2.0 with a bunch of improvements in the graphics, and support for adding your own models for vehicles and the like. Hope you enjoy the game - feel free to email me with any (...) (16 years ago, 23-Jan-09, to lugnet.general, lugnet.gaming)
 
  BrikWars windows game - free download
 
I've written a free and open-source computer game for Windows, based on Mike Rayhawks excellent BrikWars wargame rules. It's a turn-based strategy where you create an army of minifigs and battle against the computer or other players. Download is (...) (16 years ago, 4-Jan-09, to lugnet.gaming)
 
  Anyone in SC doing some lego gaming?
 
I'm a recent mover to southern SC / Northern Ga and it seems the area is pretty dry for gaming opportunities. Sadly, that means my lego collection has stayed packed away in boxes in the garage. I'd love a reason to get out there and start to unearth (...) (16 years ago, 10-Jun-08, to lugnet.gaming.brikwars)
 
  Re: Updated web pages
 
(...) Hi Avery! Sorry for the delayed reponse - sometimes I think my communication signals through the depths of space are being done in "real time"... i.e., it takes a long time! Anyhoo, I am still here and my interest in Starship has not gone (...) (17 years ago, 19-May-08, to lugnet.gaming.starship, FTX)
 
  Updated web pages
 
As long as the links on the Starship web site still remain the same, then I can safely say that I have updated the web sites for my two sectors, the Granth and Cruan'atan sectors. The front page for both now advertises my upcoming adventures. Here (...) (17 years ago, 28-Apr-08, to lugnet.gaming.starship)
 
  Creating interest in Starship
 
Okay, so here I am cooking up not one, but two new adventures for the Cruan'atan sector, with a third in the cooker for Granth sector. I have just finished, yes finished, a very nice starship at 67 studs that will feature big in my gaming future. (...) (17 years ago, 7-Apr-08, to lugnet.gaming.starship)
 
  Re: Intro Sector Idea
 
(...) And hello to you too Avery! Sector 62 was the precursor to the precursor of Starship. Though the adventure ended, the site still exists at... (URL) More info on predecessor ideas to Starship can be found here... (URL) -Hendo (17 years ago, 29-Jan-08, to lugnet.gaming.starship, FTX)
 
  Re: Intro Sector Idea
 
(...) After having explored the deeper reaches of the galaxy where communications are blocked by dark matter... Oh let's cut to the chase. I have not been active in quite some time with the hobby, but the brick calls out to me. I tried to (...) (17 years ago, 28-Jan-08, to lugnet.gaming.starship, FTX)
 
  Re: Intro Sector Idea
 
(...) Still about. Happy to keep the data up to date. Old email address still works. I'd be happy to join in as a player, probably not as a sector mod. Might need a new ship though. Something with a couple of dropships and fighters, and a contingent (...) (17 years ago, 27-Jan-08, to lugnet.gaming.starship)
 
  Re: Intro Sector Idea
 
(...) Hi John! I wish I could say otherwise, but no this group has not been very active over the past two years. Everyone involved (myself included) were slowly pulled away for "real life" during the year or two before that. I myself have been (...) (17 years ago, 27-Jan-08, to lugnet.gaming.starship, FTX)
 
  Re: Intro Sector Idea
 
Very well. I think five days is adequate time to wait for replies before replying to my own post. Evidently, this group isn't currently active. With that in mind, I'd like to post a notification here, to all interested parties, advising that I am (...) (17 years ago, 27-Jan-08, to lugnet.gaming.starship, FTX)
 
  Re: Intro Sector Idea
 
:::walks into the dusty, darkened thread, coughing several times as stale air fills his lungs::: Hi folks! Question from a very, very interested newbod - is this group still active? I think it's a fascinating, well-thought-out concept that caters (...) (17 years ago, 22-Jan-08, to lugnet.gaming.starship, FTX)
 
  Re: space battle tactical game?
 
(...) Wizards of the Coast had a collectible card game called (URL) Rocketmen>, similar to their Pirates of the Spanish Main. I haven't tried it, but you can (URL) download the rules> and give it a shot. Marc Nelson Jr. (17 years ago, 15-Jan-08, to lugnet.gaming, FTX)
 
  Re: space battle tactical game?
 
(...) Hi, I am designing a table top game for space battles right now, the working title is Brickfleet. You can design ships and make battles with it. And I am looking for people to test play it, and improve the game. Are you interested, at least I (...) (17 years ago, 14-Jan-08, to lugnet.gaming)
 
  Re: general gaming Q: multiple dice vs. die+bonuses
 
(...) I'm not a numbers guy, so I can't really help with the mathematics, but from a purely physical point of view, I've always loved the idea of rolling more dice. It's fun to see an opponent's face when you starting picking up d6's, and they say (...) (17 years ago, 8-Jan-08, to lugnet.gaming, FTX)
 
  Re: general gaming Q: multiple dice vs. die+bonuses
 
(...) Wow. I opened this thread expecting to defend the 1d6+A option, but Dave presents a convincing argument for the Ad6. Even with an opposing defense roll (with a defense value also 1-4), a ship with defense 1 would (with a 1-6 range) dodge once (...) (17 years ago, 6-Jan-08, to lugnet.gaming, FTX)
 
  Re: space battle tactical game?
 
Hi Joe! (...) This sounds similar to Evil Stevie's Pirate Game (ESPG) which uses an 8-point compass plus rules about speed, turning, etc. based on ship size. While that is Age of Sail ships, I have thought of adapting it to a Space setting. (Well, (...) (17 years ago, 6-Jan-08, to lugnet.gaming, FTX)
 
  Re: space battle tactical game?
 
(...) One Lego-specific thing I tried years ago when playing with the idea of microscale space combat, was to use one-stud-width plates to mark off the speed and direction of all the objects on the field. Plant one end of the plate on the object, (...) (17 years ago, 26-Dec-07, to lugnet.gaming)
 
  Re: general gaming Q: multiple dice vs. die+bonuses
 
(...) Another difference is that there's a large variance in Ad6, and very little variance in 1d6+A. With A=4 (for instance) you get Ad6 resulting between 4 and 24, which is a huge range. With 1d6+A, you get between 5 and 10. For that reason, I'd (...) (17 years ago, 19-Dec-07, to lugnet.gaming, FTX)
 
  general gaming Q: multiple dice vs. die+bonuses
 
I'm in the throes of designing a LEGO space battle game. I'm borrowing some ideas from Full Thrust, at Wayne's suggestion, but I'm probably going to monkey with the combat substantially. For example, I really like giving the defender a defense roll, (...) (17 years ago, 19-Dec-07, to lugnet.gaming, FTX)


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