| | Re: Ashrak class frigate, Cratha frigate
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(...) I once wrote an (URL) article on greebling>, that is now hosted over at classic-space. Perhaps it can be of use to you? Still, what you have there looks like a great beginning! On to the ship. I think it has plenty of merits - the engine pods (...) (18 years ago, 27-Aug-06, to lugnet.gaming.starship, FTX)
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| | Re: Ashrak class frigate, Cratha frigate
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(...) I have been surprised in the past at just what an art form greebling is; I learned this the hard way when trying to do greebling in the past. Bit by bit I shall do more and more greebling until I can greeble competently. (...) Yah, this turns (...) (18 years ago, 25-Aug-06, to lugnet.gaming.starship, FTX)
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| | Re: Ashrak class frigate, Cratha frigate
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In lugnet.announce.moc, Avery Christy wrote: <snip> (...) I likes it! ...Actually I think your use of non-tire engines is impressive. I too love the tire-engine and hub-engine concept, but it has been used a lot. Another thing I like about this ship (...) (18 years ago, 24-Aug-06, to lugnet.gaming.starship, FTX)
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| | Ashrak class frigate, Cratha frigate
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Well, this project is a culmination of several things. First, I wanted to try out some ideas for some upcoming projects; Second, I finally got around to building a serious capital vessel for my Starship gaming characters (although she is only 70 (...) (18 years ago, 24-Aug-06, to lugnet.announce.moc, lugnet.gaming.starship, FTX) !
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| | Re: Any Catan players at BF?
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(...) I've seen that done somewhere, though I can't remember where at the moment. My daughter and I have played on the regular board using minifigs and accessories as the pieces. It's amazing how easily you can make a minifig resemble the picture on (...) (18 years ago, 23-Aug-06, to lugnet.gaming)
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| | Re: Any Catan players at BF?
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(...) That's a good idea! I'll try to make it known if I do something like that. As for others' questions: I'm keeping details and pictures private until after the Fest. ;-) -Suz (18 years ago, 23-Aug-06, to lugnet.events.brickfest, lugnet.gaming)
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| | Re: Any Catan players at BF?
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I think Clue (or whatever its called) might look good in LEGO with a 3D mansion and minifig accessories for the weapons... (18 years ago, 23-Aug-06, to lugnet.gaming)
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| | Re: Galactic Communications
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(...) Come in? Yes. *fzzt bzzzt* What was...*chzzzzzt*... Yes, yes, we read you. What's that? New vessels being constructed for future ... *schzzzt* ... in Cruan'atan? Copy that. ...Here on Valyance, all national ...*spztztzt*... have been hauled in (...) (18 years ago, 16-Aug-06, to lugnet.gaming.starship)
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| | Re: Galactic Communications
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(...) {wipes dust off of galactic communicator} Cough, cough, haaack. Hello, hello, is anyone out there? Well, I can not say that anything has been going on in terms of adventuring in my sectors for some time, but, I have been improving and building (...) (18 years ago, 5-Aug-06, to lugnet.gaming.starship)
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| | LEGO ships instead of regular game bits
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John K made lego ships that fit on the (URL) board just fine. (URL) More pictures: (2 URLs) (18 years ago, 2-Aug-06, to lugnet.mediawatch, lugnet.gaming, lugnet.pirates, FTX)
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| | Re: Virtual BrikWars?
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(...) There've been a few. I remember seeing one done in Python, and another in ScreenMonkey (if I remember right). There are a couple of different programs now that let you do all kinds of miniature gaming over the web. (...) On the soldier's turn, (...) (18 years ago, 31-Jul-06, to lugnet.gaming.brikwars)
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| | New user, new wargame and a new forum!
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This is my first real post here, so, hello everyone! Anyway, I am in the process of writing a new Lego war game and I have a question. I have spent a few weeks looking for inspiration and getting ready to actually write it but I can't find what I (...) (18 years ago, 24-Jul-06, to lugnet.gaming)
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| | Re: "seeking help for freeware PC game"
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(...) Yes, if you are not familiar with the original "Operation Wolf", it is a 2D game. And so will be my remake. OpWolf is a late-80's arcade classic.. www.klov.com/game_de...me_id=8927 (...) A couple of people, (Danny Staple in particular) have (...) (18 years ago, 14-Jul-06, to lugnet.general, lugnet.cad, lugnet.gaming.brikwars)
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| | Virtual BrikWars?
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(...) it's too much out of my areas. Your project reminds me a little of the Lego environment and cars I made in another computer game, I think it was Micro Machines. (...) I assume that you are doing this for a 2d game, or else you'll need the (...) (18 years ago, 13-Jul-06, to lugnet.general, lugnet.cad, lugnet.gaming.brikwars)
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| | Re: Seeking Lugnet community help for a freeware computer game
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(...) You're welcome. It's not my site, though, it's Willy Tschager's. I don't think his name shows up anywhere on the site, though, for some reason. --Travis (18 years ago, 13-Jul-06, to lugnet.general, lugnet.cad, lugnet.gaming)
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| | Re: Seeking Lugnet community help for a freeware computer game
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(...) Thanks for the tip Travis, I'd already seen that on your site, but as my MLCad directory doesn't HAVE an "ini file", I presumed that it didn't use one. [*Gabriel goes and tries it out] OH THANKYOU TRAVIS!!!!!! Now I can make minifigs, holding (...) (18 years ago, 13-Jul-06, to lugnet.general, lugnet.cad, lugnet.gaming)
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| | Re: Seeking Lugnet community help for a freeware computer game
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(...) You can get an updated MLCad.ini file that should support most (all?) of the official minifig parts from here: (URL) (18 years ago, 13-Jul-06, to lugnet.general, lugnet.cad, lugnet.gaming)
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| | Re: Seeking Lugnet community help for a freeware computer game
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(...) Hmm, I'm not sure I want to re-learn my "cadding" on a new program, but I'll google "leoCAD" and have a look. (...) Actually, MLCad has a minifig generator, which I've been using. It doesn't have all the options as far as different heads, (...) (18 years ago, 13-Jul-06, to lugnet.general, lugnet.cad, lugnet.gaming)
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| | Re: Seeking Lugnet community help for a freeware computer game
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(...) What it also means is that if you need to tweak something and re-render, you cant kick of LPub and then leave it rendering with little interaction. Being able to save LPub settings is very handy here... (...) Yes, the lack of undo is a bit (...) (18 years ago, 12-Jul-06, to lugnet.general, lugnet.cad, lugnet.gaming)
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| | Re: Seeking Lugnet community help for a freeware computer game
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(...) > It allows you to configure stuff like (...) Yes, had a good play with Lpub last night. Will use your tip re lowest quality for quick renders :-) (...) I will look into the step system, thanks. Saves me manually "save/render" over & over. I (...) (18 years ago, 12-Jul-06, to lugnet.general, lugnet.cad, lugnet.gaming)
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