| | Re: ESPG rules considerations (was Re: Question about quality of Best Lock...
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(...) A lot depends on which way you want to go - role-playing or straight miniatures gaming. With role-playing people can join and leave at their leisure, but it leaves a lot of work and unfocused effort. Essentialy, a bunch of one-on-one (...) (20 years ago, 8-Oct-04, to lugnet.gaming)
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| | Re: ESPG rules considerations (was Re: Question about quality of Best Lock...
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(...) I'll have to have a look at this also. I'm not absolutely wedded to a campaign game with ship upgrades (even in an 8 hour game, they barely come into play). Adding the other aspects of the campaign game (scenario islands and such) would be (...) (20 years ago, 7-Oct-04, to lugnet.gaming)
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| | Re: ESPG rules considerations (was Re: Question about quality of Best Lock...
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In lugnet.gaming, Frank Filz wrote: , it's small arms fire that is too effective. (...) You might want to take a look at Flagship Games [Pirates!] They are designed for cast resin ships and 25mm figs, but the cannon count and physical ship size is (...) (20 years ago, 7-Oct-04, to lugnet.gaming)
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| | Re: Starship Roll Call: Q4 2004
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(...) And is this a problem? ...no, it isn't. We showed support before, we're gonna show it now. Life first. When I was in HS, I had a string of 3 terrible math teachers who had no business trying to teach or explain math. Flunked math several (...) (20 years ago, 7-Oct-04, to lugnet.gaming.starship, FTX)
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| | Re: ESPG rules considerations (was Re: Question about quality of Best Lock...
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(...) The swivel cannon is always able to target. Without a swivel cannon, your ability to target depends somewhat on the GM's estimation of the angle of broadside, but it tends to be a pretty small arc on either side of the ship (though it is (...) (20 years ago, 6-Oct-04, to lugnet.gaming)
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