| | Re: Pirate Game at BrickFest PDX - pictures requested
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(...) Frank, what happened to the pics from this year's (Brickfest 2003) Pirate Game? Are they going to be posted somewhere? Just wondering. Thanks, Ben (21 years ago, 16-Feb-04, to lugnet.gaming, lugnet.events.brickfest)
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| | Pirate Game at BrickFest PDX - pictures requested
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We had a great pirate game this past weekend. I will be posting more later, including the winners. What I would like to do in the meantime though is to collect pictures. As might be understandable, I didn't have a chance to take a single picture (...) (21 years ago, 16-Feb-04, to lugnet.gaming, lugnet.events.brickfest)
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| | Re: Embellishing details...
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(...) Thanks, Mike! The level of participation in CCA has been happily growing ever since its launch. I must commend Mike and Josh for participating so entusiastically in our game! And Mike's right--the more detail and thought you can put into your (...) (21 years ago, 14-Feb-04, to lugnet.gaming, FTX)
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| | Re: Gauging interest in BrikWars at PDX BrickFest
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(...) Stephen - I'm game for both nights. I've plade BW once before. I'm open to the scenario! Looking forward to it! -mark (21 years ago, 13-Feb-04, to lugnet.gaming.brikwars, lugnet.events.brickfest)
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| | Re: Help needed from Brikwars Veterans
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(...) If the players are all pretty new, aim for squads of around three or four units, maybe three Troopers and a Hero each, and a pretty basic weapons loadout. A cap around 30-50 CP should give players enough room to sweat over whether to burn (...) (21 years ago, 13-Feb-04, to lugnet.gaming.brikwars)
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| | Re: Help needed from Brikwars Veterans
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(...) A 6x6 grid of 32x32's? Phew, those little plastic guys better have some vehicles to ride around in! I'd say that if you're using all vehicles, that's about right, but you still want to put in plenty of terrain accessable only on foot. And (...) (21 years ago, 13-Feb-04, to lugnet.gaming.brikwars)
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| | Re: Gauging interest in BrikWars at PDX BrickFest
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Hi, Stephen. Unfortunately I won't be able to make the commitmentment to playing Brikwars at PDX -- my girlfriend and I have made other Portland plans for the evenings in question. But I am quite curious to see the scenario/battlefield you've come (...) (21 years ago, 12-Feb-04, to lugnet.gaming.brikwars, lugnet.events.brickfest)
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| | Help needed from Brikwars Veterans
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Hey guys, I'm in the middle of planning a Brikwars game, but I need some advice from some of the veteran players. How big of a game is too big for say a 3-4 player game ( maybe 3-4 hours in length ). I'm planning a 6x6 baord right now ( using the (...) (21 years ago, 12-Feb-04, to lugnet.gaming.brikwars)
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| | Re: BrikWars time-lapse & photo-montage
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(...) Todd, the photos are terrific. And...YIKES, there's some pretty creepy looking pictures of me in there. But, that's understandable, considering: (1.) I didn't go to bed at all the night before the game, and (2.) I'm pretty creepy looking to (...) (21 years ago, 11-Feb-04, to lugnet.gaming.brikwars, lugnet.org.us.nelug, FTX)
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| | Re: BrikWars time-lapse & photo-montage
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(...) OK, try this: (URL) Disclaimers: There are a lot of near-duplicate photos here (from two or more being taken a split-second apart or from a slightly different vantage point); I haven't gone through these and pruned out anything yet. These are (...) (21 years ago, 11-Feb-04, to lugnet.gaming.brikwars, lugnet.org.us.nelug, FTX)
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| | Re: BrikWars time-lapse & photo-montage
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(...) Thanks! Glad you like 'em! (...) Nuthin' hides from my telephoto lens. :) --Todd (21 years ago, 11-Feb-04, to lugnet.gaming.brikwars, lugnet.org.us.nelug, FTX)
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| | Embellishing Details...
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And I quote: "How much detail you want to put in is totally up to you, the Player. However, the fun of an RPG is in the telling of the story; the more detail a Player puts in, the more fun he will get out." Copied from the (URL) Castle Adventure> (...) (21 years ago, 10-Feb-04, to lugnet.announce.moc, lugnet.gaming, lugnet.castle, FTX)
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| | Embellishing details...
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And I (URL) quote>: How much detail you want to put in is totally up to you, the Player. However, the fun of an RPG is in the telling of the story; the more detail a Player puts in, the more fun he will get out. And boy, have we been having fun! (...) (21 years ago, 10-Feb-04, to lugnet.castle, lugnet.announce.moc, lugnet.gaming, FTX)
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| | Re: BrikWars time-lapse & photo-montage
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(...) It seems I'm running an old version of QT that wont accept your file. hmf :( -lenny (21 years ago, 10-Feb-04, to lugnet.gaming.brikwars, lugnet.org.us.nelug, FTX)
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| | JumpGate Game Day Recollections
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NELUG participated in a games weekend in New Hampshire (see Todd's groovy videos). We ran two BrikWars games in four hour slots and it was a total blast if I'm remembering correctly - I supposed I could have hit my head and only *think* I had a (...) (21 years ago, 10-Feb-04, to lugnet.gaming.brikwars, lugnet.org.us.nelug)
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| | Re: BrikWars time-lapse & photo-montage
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(...) Those pictures are great! They really capture the spirit and feelings of the people that was there. (I never noticed that you where actually taking pictures of us, but just the game). (...) Bloody river... all the minifig blood spilled. Great (...) (21 years ago, 10-Feb-04, to lugnet.gaming.brikwars, lugnet.org.us.nelug, FTX)
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| | Re: BrikWars time-lapse & photo-montage
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(...) Yes, they seem to. That will do, thanks. (21 years ago, 10-Feb-04, to lugnet.gaming.brikwars, lugnet.org.us.nelug, FTX)
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| | Re: BrikWars time-lapse & photo-montage
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(...) Hey, I watched both of these and they are great! Good job putting these toghether! Erik Bush (21 years ago, 10-Feb-04, to lugnet.gaming.brikwars, lugnet.org.us.nelug, FTX)
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| | Gauging interest in BrikWars at PDX BrickFest
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I'm signed up to host/manage the BrikWars gaming sessions at BrickFest PDX on Friday and Saturday evening (7pm-10pm both nights). I'd like to gauge interest in the sessions to determine if one, both, or even no nights will have various levels of (...) (21 years ago, 10-Feb-04, to lugnet.gaming.brikwars, lugnet.events.brickfest)
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| | Re: BrikWars time-lapse & photo-montage
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(...) Ya, I could put them up as stills in a more traditional way. (...) Do the right- and left-arrow keys step forward and backward in the Windows version of the player? I set my keyboard repeat rate to 60 cps and then it really flies through 'em. (...) (21 years ago, 9-Feb-04, to lugnet.gaming.brikwars, lugnet.org.us.nelug, FTX)
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