| | New newsgroup for Bricklords?
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Hmm, do we need a new newsgroup for Bricklords? Frank (21 years ago, 7-Jan-04, to lugnet.admin.general, lugnet.gaming)
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| | Re: Weekly (?) Reports 01/06/03
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(...) you know, I wonder if you got my email wrong Hendo....i havn't gotten an action email from anyone or anything since 12/9...Did i miss something? Sean (...) (21 years ago, 7-Jan-04, to lugnet.gaming.starship)
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| | Re: Arbor Sector Recieves New Site
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(...) It would help if I gave a link, wouldn't it? (URL) Arbor Sector> Sorry for double-posting; I'm so tired, lots of tests and troubles at school. -Dan *yawn* (21 years ago, 7-Jan-04, to lugnet.gaming.starship, FTX)
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| | Arbor Sector Recieves New Site
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Drumroll please! Arbor Sector has recieved a new site, featuring many more features than I remember making! In time, I will be adding seperate pages for each registered vessel still in use. I will also be creating detailed pages for each place in (...) (21 years ago, 7-Jan-04, to lugnet.gaming.starship, FTX)
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| | Richard...(dun dun dun)...And all other Arbor Players
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Yes, it' the dreaded reply now or die™ email! <insert scary music here> On a more serious note, Yes, I'm ready to send out Arbor emails once again! Richard, I'm only waiting on replys from the Jahn Sheefn, the Rebecca, and whatever else you have (...) (21 years ago, 7-Jan-04, to lugnet.gaming.starship, FTX)
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| | Re: Weekly (?) Reports 01/06/03
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(...) Replied to everything in my inbox. It's when I start getting nervous that I might get random actions that I start replying ;) . -Dan (21 years ago, 7-Jan-04, to lugnet.gaming.starship, FTX)
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| | Re: Bricklords - a few questions ...
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(...) Yes but the Infantry Helmet looks way cooler. :) More likely to impress the Mummies so they stay away, you see... ;) ~Mike (21 years ago, 7-Jan-04, to lugnet.gaming)
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| | Re: Bricklords - a few questions ...
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"denix" <denix@bricklords.net> wrote in message news:Hr27un.CwI@lugnet.com... (...) Ok, thanks. I just confirmed that if I don't see what I want at a blacksmith shop, I can just leave and re-enter a few times until it shows up. (...) What is the (...) (21 years ago, 7-Jan-04, to lugnet.gaming)
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| | Weekly (?) Reports 01/06/03
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Galactic Greetings! Phew! All galactic movement reports are once again up to date. We have two new players with ships in orbit pending the registration process. And I just added a new Sector (DAC sector run by Jeff) to the registry as well! Such a (...) (21 years ago, 6-Jan-04, to lugnet.gaming.starship)
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| | 2004 Galactic Mediator
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Hi all! Well, as the 2003 GM, I guess it is my duty to announce the results from the voting for 2004. Based on the votes from particpants who chose to comment, it would seem the 2004 GM will be... me. I must say that I appreciate all the support, (...) (21 years ago, 6-Jan-04, to lugnet.gaming.starship)
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| | Re: [Bricklords] Alchemist's elixirs
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(...) No, I think that would definitely make it too easy. I would say lower the price - 500G is an awful lot to come up with, especially if you've already used all the treasures. I would say 300 or 350 would be a good price for a 1 point upgrade. (...) (21 years ago, 6-Jan-04, to lugnet.gaming)
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| | Re: [Bricklords] Alchemist's elixirs
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(...) With experience now, I think it's too expensive. What do you prefer for me to do ? - Lower the price ? - Higher the gain ? Not the both ;-) Denix ____ The BrickLords need you ! (URL) (21 years ago, 6-Jan-04, to lugnet.gaming)
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| | [Bricklords] Alchemist's elixirs
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All, Just wanted to let you know about the elixirs if you didn't know already...500G will increase your strength/rapidity by 1. (I'm not rich enough to try strength, but that's what the rapidity elixir did) ~Mike (21 years ago, 6-Jan-04, to lugnet.gaming)
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| | [BrickLords] New engine
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Hi all, Two news about BrickLords, one good and one bad. The good : You can now save your current game and reload it when you want (after your character death for exemple). The bad : Due to the game success, my site is regularly overloaded and my (...) (21 years ago, 6-Jan-04, to lugnet.gaming)
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| | Re: Added Bricklords to the .gaming sidebar
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(...) Thanks very much ;-) Denix ____ The BrickLords need you ! (URL) (21 years ago, 6-Jan-04, to lugnet.gaming)
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| | Re: Bricklords - a few questions ...
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Hi there, (...) Only random. (...) Force, Rapidity and Fight. Kills and Dead come after. (...) Thanks to you. It was hard to do it alone. I worked on it 6 monthes ... I hope I can achieve the "save game" process before the end of the week. You will (...) (21 years ago, 6-Jan-04, to lugnet.gaming)
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| | Re: Bricklords - a few questions ...
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(...) I bought a katana and I had an axe previously to that but my low-quality armor must have kept the Guards and Mummies away. I still have the Katana and a good helmet now so I'll keep an eye out. (...) I agree. I should have saved another 200g (...) (21 years ago, 6-Jan-04, to lugnet.gaming)
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| | Re: Added Bricklords to the .gaming sidebar
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(...) Done. :) thanks, James (21 years ago, 6-Jan-04, to lugnet.gaming)
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| | Re: Added Bricklords to the .gaming sidebar
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(...) Hi James, Just curious, could we also add a Starship link on that sidebar... pointed to (URL) ...? I know there is a link on the page to the .lugnet.gaming.starship newsgroup, but I thought since BrikWars has two links (one to the group and (...) (21 years ago, 6-Jan-04, to lugnet.gaming)
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| | Re: Bricklords - a few questions ...
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"Pawel Nazarewicz" <reganok@yahoo.com> wrote in message news:HqzFLw.1Kp8@lugnet.com... (...) axe or a (...) I (...) didn't see (...) I have also come up with a couple of questions... What determines what items a blacksmith shop will have for sale? (...) (21 years ago, 6-Jan-04, to lugnet.gaming)
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