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 Gaming / *2199 (-10)
  Re: Rules Talk: Ammend GM Duties (was: GM Nominations)
 
(...) Sounds sensible. Happy to leave this in the purview of the GM. Once Hendo is not the GM, I am not the GC, until the new GM appoints me (or someone else). I'd stay away from electing all these positions though... Richard Still baldly going... (21 years ago, 6-Dec-03, to lugnet.gaming.starship)
 
  Positions
 
Hey all, I was just wondering if we are going with the idea Andrew had, and that was having each GM have a Galactic Cabinet. This would be a big help because more newer people wouldn't be worried about taking all the pressure, and it would help with (...) (21 years ago, 6-Dec-03, to lugnet.gaming)
 
  GM Voting Poll Ready
 
Hendo et all, As I have emailed you way earlier, you have probably forgotten that the double-password-protected Starship-only poll is complete, awaiting the names of the nominees. Are we still going to use this poll (link in old email to you), or do (...) (21 years ago, 5-Dec-03, to lugnet.gaming.starship, FTX)
 
  Re: GM Nominations Open!
 
(...) Fourthed. -Dan (21 years ago, 5-Dec-03, to lugnet.gaming.starship, FTX)
 
  Re: ...the RIFT has opened...
 
(...) FYI, I meant to post this to .gaming.starship. Wasn't watching the FUT... :) (21 years ago, 5-Dec-03, to lugnet.space, lugnet.gaming.starship, FTX)
 
  ...the RIFT has opened...
 
(2 URLs) ...click and explore... (URL) (21 years ago, 4-Dec-03, to lugnet.space, lugnet.gaming.starship, lugnet.announce.moc, FTX)  
 
  Re: Zombies Figs
 
(...) Heh. Good thing I just picked up a dozen of these sets on the cheap from a local discounter :) I may have to go and find a few more to really boost the Zombie Army Of DOOM. Adrian (URL) (21 years ago, 4-Dec-03, to lugnet.gaming.brikwars)
 
  Re: Zombies Figs
 
I was cruising around The Brick Testament and thought this would make a perfect zombie minifig: (URL) start gathering those troll heads! -Evil Wayne (21 years ago, 4-Dec-03, to lugnet.gaming.brikwars)
 
  Re: Zombies!
 
(...) [snip] (...) Agreed. The most obvious answer is to restrict that actual amount of townsfolk. I'm just not sure what the right balance might be. I mean, the scenario is sort of dependent on there being this pool of potential units for each side (...) (21 years ago, 4-Dec-03, to lugnet.gaming.brikwars)
 
  Re: Zombies!
 
(...) You're right, I really worded this poorly; That's what I get for trying to sneak it in at work. I was thinking, more closely that if a zombie got hit with gunfire enough to reduce it's movement to zero it would "fall down" and automatically (...) (21 years ago, 4-Dec-03, to lugnet.gaming.brikwars)


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