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| | Re: Zombies!
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| (...) You're right, I really worded this poorly; That's what I get for trying to sneak it in at work. I was thinking, more closely that if a zombie got hit with gunfire enough to reduce it's movement to zero it would "fall down" and automatically (...) (21 years ago, 4-Dec-03, to lugnet.gaming.brikwars)
| | | | Re: Zombies!
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| "Wayne McCaul" <wmccaul@comcast.net> wrote in message news:HpC52o.1B1L@lugnet.com... (...) it's (...) that (...) player? (...) at all (...) I (...) on a (...) Alternativley, (...) figs. While I like this approach, it still will ultimate slow down (...) (21 years ago, 4-Dec-03, to lugnet.gaming.brikwars)
| | | | Re: Zombies!
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| "Wayne McCaul" <wmccaul@comcast.net> wrote in message news:HpC58K.1C60@lugnet.com... (...) say (...) a turn (...) Would make (...) Actually, if a unit has zero or negative movement, it actually loses a turn! After all, if you can't move, what can (...) (21 years ago, 4-Dec-03, to lugnet.gaming.brikwars)
| | | | Re: GM Nominations Open!
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| (...) Uh......THIRDED! I think that works... Sean P.S Dad is home, thanks for your prayers (21 years ago, 3-Dec-03, to lugnet.gaming.starship)
| | | | Rules Talk: Ammend GM Duties (was: GM Nominations)
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| (...) Hey Hmmm...It seems to me that, while the GM currently takes care of all these duties, it might be a good idea to delegate a few to appointed "Galactic" positions (if there are any more sets by that name ;-) So, I propose that, once elected, a (...) (21 years ago, 3-Dec-03, to lugnet.gaming.starship)
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